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7 "universal" e learning principles

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Travis Hooser

on 15 October 2012

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Transcript of 7 "universal" e learning principles

by Travis Hooser The 7 "universal" e learning principles poor example Multimedia The principle of Contiguity is the idea that you place printed words near corresponding graphics. This media does just that. It uses the idea of alignment and proximity by placing everything in line (five hat rack organizational strategy) this contributes to the reader having less cognitive load and allowing them to make a more thoughtful choice. Contiguity In this EDheads video all elements match and none are distracting or overpowering. The presentation uses progressive disclosure to keep it simple and most graphics are cartoonlike. Even when using real x rays they use highlighted circles allowing this EDheads presentation to be free of distractions. There is no cognitive dissonance. Coherence Redundancy In Redundancy "Less is more" and we try to avoid animation, word, and narration "overload". Steve is the animated voice who talks you through setting up network controlling software. He is personable but is just a profile. Your depth of Processing is clear and there is little interference effect because his narration isn't complicated by animation, never competes with the visual learning, and the graphics appear after he is done explaining. We still have the flexibility-usabiliy trade off with the text matching boxes on the left. The Starfall program uses the Modality principle often. The graphics are associated with audio not just text and are more effective for beginning English learners. This example is simple but for a new to using the computer bilingual student the lack of text when it has nothing to do with learning is important. Modality In Brainpop videos Moby (human acting robot) and Rob (animated attractive man teach many lessons online. Both agents are attractive, the robot is baby like and has facial expressions while rob is a clean cut white male. They always tell a story in the learning and often time only faces are seen unless the story is needing more. Personalization In STMath JiJi the penguin segments the learning and pretrains every concept or skill. It has high accessibility because it is independent of language, there is none. It chunks all the learning for easier depth of processing and starting the students out at the easiest concepts. Eventually every challenge builds upon it's self as you get to the top of the learning cone and have mastered all the skills for the objective. In this clip I'm primed to learn how to divide a group of objects between 2 groups before it progresses to division with multiply objects. Each task is a new layer so to speak and requires independence in the last skill mastered plus a little more. *Note* this video shows the teachers view with the penguin coming fromt he right but he never does that for the student always going left to right. Segmenting and Pretraining Poor Design picture does not enhance meaning. Straddle isn't pictured well. Flat footed doesn't look flat with this figure ground relationship The dotted line showing the inseam is the same color as the figure. This is not the idea of using pictures to enhance meaning. Ads in e-learning make designers split feedback and separate the directions from the work or exercise. The multimedia principle tells us that when texts and graphics are used together the learning is improved. The media below shows a depth of processing with more active sense making. Linking the dirctions (text) with the graphic. This leads to deeper thinking and better retention. The picture follows the Picture Superiority Effect helping connect what is being learned in the text. The picture is very good Mnemonic device for remembering the important 30 degree angle which isn't explained very well in the text. Graphic, title, and description seen as connected by proximity http://www.brainpop.com/socialstudies/worldhistory/azteccivilization/ http://www.edheads.org/activities/hip/index.shtml Hope you enjoyed the show!
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