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Shall we play a game?

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by

Kami Thordarson

on 26 September 2016

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Transcript of Shall we play a game?

http://tinyurl.com/ascdgaming
Innovation and Inspiration Through Gaming
Welcome!

Why We Play
"What's your
game story?"
LEVEL 1
LEVEL 2
LEVEL 3
Game Based Learning (GBL)
Gamification
What type of
player are
you?
Game play with defined learning outcomes.
Using game mechanics in non-game contexts.
Game Design
ASCD 2016
Innovation and Inspiration
Through Gaming

Presented by:

Kami Thordarson
Principal
@kamithor

Karen Wilson
STEM Coach
@kwilson_klw





@lasdk8
#ascdgameon
finding flow
epic win moments = fiero
Changing Narratives
Thank you!
Game on!
What games do well:
Verbs: collecting, hiding, finding - define the verbs in the learning objective
Identity: place a student in a role
Depth: narrow dive into a system, hands on access to complex systems
Synthesis: Bringing systems together, not analysis
Multiple levels or challenges
A compelling or intriguing storyline
A personalized, unique experience for each learner
Rewards such as unlocking certain capabilities based upon achievements
Additional rewards and feedback from the teacher or classroom.
Games often include:
Provides rewards
and engagement
Points
Badge
Systems
Leveling up
Who's in First?
Story Power
Fast Feedback
Clarity or Purpose
How We Play
Common
Ground
Board
Games
Game
Mechanics
Design
Thinking
Physical
Play
Ex) Game Mash-up
Role Play/Simulation
Ex) Trade Game, Interact,
Fairy Tale Trials
collaboration
empathy
effective debate
reflection
Digital Games
Edutainment
Skill Practice
Game Graphics
Game Trailers
Fiero, Flow, Grit
Ex) Assassin's Creed
- history perspective
Digital
Citizenship
Global Problem
Solving
Team Building
Infinite games
Finite games
Improv
Games as Assessment Tools
Formative Assessment
Allows synthesis of knowledge

“The state of mind that game designers are chasing is similar to what teachers are trying to do, which is get students in the zone of proximal development,” Anya Kamenetz, author of
The Test, a
book on the future of assessment
Digital Maker Space
Small Wins
Resources:
Increase Learning by 25%
Challenge/Opportunity Game

Create Two Teams (2-4 per team)
Challenge Team
- What are the challenges of GBL/Gamification?
Opportunity Team
- What are the opportunities for GBL/Gamification?
Silent Brainstorm (3 minutes)
Create Cards - one idea per card
Organize cards (3 minutes) - sort, combine if needed
Game Play: Collaborative Storytelling (10 minutes)
Challenge Team picks a card from the deck
Solution Team picks a card that answers that challenge
Answer - Solution Team Scores a point
No Answer? Challenge Team Scores a point - Group works to design a Solution
Repeat Process
Can you
do this?
Google
It!
When? - Look at cost, time, abstraction
What? - Look at verbs, depth, synthesis needed
How? - Learning objectives = game mechanics
consider context, feedback, constraints
Future of Tech - wearable, Virtual Reality (VR)
Final Thoughts:
3 Things
Magic and happiness of
optimal performance!
Theme
Character
Setting
Action/Conflict
Know Your Players
A framework that engages
students in the learning process.
Player Type Theory
:
Achievers
Socializers
Explorers
Conquerors
Needs:
Immersion
Cooperation
Achievement
Competition
SAPS:
Status
Access
Power
Stuff
Perseverance + Resilience
Hard Work, Strong Effort
Adapting, Overcoming
Game Mechanics = Tools
from Richard Bartle


xP = Experience Points
Levels
Leaderboards
Teams - Asset Based Thinking (ABT)
Onboarding - Tutorials (Cascading Info Theory)
Achievement
Badges
Power-ups - fair and balanced
Quests
Items/Skills/Currency
Life Jackets
PVP - Player vs. Player
Communal Discovery
Timed Events
Easter Eggs
Trade/Farm

Video Game Machine = Workbook
Points
Levels
Cheats
Allows players to
develop over time
Gives agency
over to the player
What We Play
Kahoot game directions:
Desmos game directions:
Let's Play!
How will you play?

https://play.kahoot.it/#/k/c5c200c9-2807-44a5-9df4-85d3f12a5468
Use any device and go to kahoot.it
Wait for the game PIN...
Go to student.desmos.com
Class Code: 7qer
https://teacher.desmos.com/polygraph/teacher/56ff12da0898428a0a88f423
Video Games and Neuroscience
-Adam Gazzaley. M.D.Phd.
Full transcript