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Shall we play a game?
Transcript of Shall we play a game?
Innovation and Inspiration Through Gaming
Why We Play
Game Based Learning (GBL)
What type of
Game play with defined learning outcomes.
Using game mechanics in non-game contexts.
Innovation and Inspiration
epic win moments = fiero
What games do well:
Verbs: collecting, hiding, finding - define the verbs in the learning objective
Identity: place a student in a role
Depth: narrow dive into a system, hands on access to complex systems
Synthesis: Bringing systems together, not analysis
Multiple levels or challenges
A compelling or intriguing storyline
A personalized, unique experience for each learner
Rewards such as unlocking certain capabilities based upon achievements
Additional rewards and feedback from the teacher or classroom.
Games often include:
Who's in First?
Clarity or Purpose
How We Play
Ex) Game Mash-up
Ex) Trade Game, Interact,
Fairy Tale Trials
Fiero, Flow, Grit
Ex) Assassin's Creed
- history perspective
Games as Assessment Tools
Allows synthesis of knowledge
“The state of mind that game designers are chasing is similar to what teachers are trying to do, which is get students in the zone of proximal development,” Anya Kamenetz, author of
The Test, a
book on the future of assessment
Digital Maker Space
Increase Learning by 25%
Create Two Teams (2-4 per team)
- What are the challenges of GBL/Gamification?
- What are the opportunities for GBL/Gamification?
Silent Brainstorm (3 minutes)
Create Cards - one idea per card
Organize cards (3 minutes) - sort, combine if needed
Game Play: Collaborative Storytelling (10 minutes)
Challenge Team picks a card from the deck
Solution Team picks a card that answers that challenge
Answer - Solution Team Scores a point
No Answer? Challenge Team Scores a point - Group works to design a Solution
When? - Look at cost, time, abstraction
What? - Look at verbs, depth, synthesis needed
How? - Learning objectives = game mechanics
consider context, feedback, constraints
Future of Tech - wearable, Virtual Reality (VR)
Magic and happiness of
Know Your Players
A framework that engages
students in the learning process.
Player Type Theory
Perseverance + Resilience
Hard Work, Strong Effort
Game Mechanics = Tools
from Richard Bartle
xP = Experience Points
Teams - Asset Based Thinking (ABT)
Onboarding - Tutorials (Cascading Info Theory)
Power-ups - fair and balanced
PVP - Player vs. Player
Video Game Machine = Workbook
Allows players to
develop over time
over to the player
What We Play
Kahoot game directions:
Desmos game directions:
How will you play?
Use any device and go to kahoot.it
Wait for the game PIN...
Go to student.desmos.com
Class Code: 7qer
Video Games and Neuroscience
-Adam Gazzaley. M.D.Phd.