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Lead through Play
Ari Melmanon 28 November 2012
Transcript of Lead through Play
By Urban Playground's
Ari Melman Ari Melman
Urban Playground Lead through Play Defining Play 1. Unnecessary Obstacles
5. Intrinsically motivated Examples of Play A task or undertaking where exertion or labor is expended. Defining Work “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy.
In other words, gameplay is the direct emotional opposite of depression.” -Jane McGonigal Stop! Discussion Time! Happiness and Depression 1. What are your current activities?
2. Do they support your long term goals?
3. Is there a connection between the things you enjoy and your chosen career?
4. How important is happiness at work? Gaming Motivation Principles Points
Leaderboards Feedback Loops Motivation Action Feedback What Time is it? Discussion Time! Think of a task you currently don't enjoy that involves other people. How can we make it more gamelike and fun? The Beginning of the End 1. Play is work!
2. Do what you love, not what you think will get you ahead. Nobody will care about the events you organized in college - they'll care about the experience you gained.
3. Don't think of any activity as wasted time. Be mindful in your actions and value your time. http://vimeo.com/24715531 Ira Glass on creating good stuff: John C. Maxwell’s “Seven Steps to Success”
1) Make a commitment to grow daily.
2) Value the process more than events.
3) Don't wait for inspiration.
4) Be willing to sacrifice pleasure for opportunity.
5) Dream big.
6) Plan your priorities.
7) Give up to go up.” Jane McGonigal, Author of Reality is Broken: “The real world just doesn’t offer up as easily the carefully designed pleasures, the thrilling challenges, and the powerful social bonding afforded by virtual environments. Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy. But it can be.” Game Time!