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Transcript of Edutainement
Education and Entertainment though casual games (Maria Rigkou)
Educational Entertainment: a short journey
Is there any danger in Gaming?
Internet Gaming for Children
Virtual Gallery EDUTAINMENT Expertise Areas Available Games Casual Games Casual Games Based on Moodle
Teachers are providing content
We developed the “The Game Module” module
Disposed free for use with GPL authorization from the official site of Moodle in the category of contributors’ modules. Hangman Edutainment is a form of entertainment designed to educate as well as to amuse.
You can also call it Info-tainment or entertainment-education Educational and Amusing Entertainment! Video Game based Learning
Mobile Game Based Learning Programmable Robotics used for Fun Research in the area Facebook Casual Games
Mobile Casual Games Games produced for the casual consumer, who comes across the game and can get into gameplay almost immediately
Extremely simple gameplay, like a puzzle game that can be played entirely using a one-button mouse or cellphone keypadAllowing gameplay in short bursts, during work breaks or, in the case of portable and cell phone games, on public transportationThe ability to quickly reach a final stage, or continuous play with no need to save the game What we are talking about Our Approach The documentation is readily available for English, Greek and French at the official site at http://docs.moodle.org/en/Game_module.
Initially written in the Greek language, it has already been translated into 13 languages: Albanian, Basque, Dutch, English, French, German, Hebrew, Italian, Norwegian, Polish, Russian, Spanish and Ukrainian. More Information It takes words from either a Glossary or quiz short answer questions and generates a hangman puzzle Crossword It takes words from either a Glossary or quiz short answer questions and generates a random crossword puzzle. Teacher can set the maximum number of columns/rows or words that contains. Student can press the button “Check crossword” to check if the answers are correct. Every crossword is dynamic so it is different to every student. Cryptex It is like a crossword but the answers are hidden inside a random cryptex Millionaire It takes words from multiple choice quiz questions and creates a “Who wants to be a Millionaire” style game (“take 50-50”, “ask a friend”, ask the audience”) Available Games The Hidden Picture This game randomly grabs an image from a glossary and hides it behind panels. As each question is answered correctly a portion of the image is revealed. How fast can they guess the image? The picture can be taken from another glossary, in case of glossaries with no pictures. Snakes and Ladders eBusiness Lab is active in the field in several areas This is our Play2Learn.gr initiative! Students have to traverse a traditional “Snakes and Ladders” board by answering questions taken from either a Glossary or quiz short answer questions.
As they get an answer right, the dice is rolled and a random number displayed. The game piece is moved ahead that many squares.
If the game piece is in the bottom of a ladder and the answer is correct, it goes to the top.
If the game piece is in head of snake and the answer is wrong, it goes to the tail. Sudoku It shows a Sudoku puzzle to the students with not enough numbers to allow it to be solved. For each question the student correctly answers an additional number is slotted into the puzzle to make it easier to solve. Facebook and Mobile Casual Games We use the same source…moodle
But the output is in Facebook Games Available: Hangman
Millionaire Mobile Casual Games The same game is exported to Java Enabled Mobile Phones
The hidden picture Facebook Casual Games Play the Learning Game Concept At a class in Mechanics we teach the cause of movements which is the force.
So we make a brief reference to the 3 main theories of classic mechanics (Aristotle, Galileo, and Newton) and their differences. The game explains the differences between the movement theories of Aristotle and Galileo. It’s a 3D adventure game, based on true events, about Galileo’s life, his theory of movement, his opposition at Aristotle’s theory who was standing for almost 2000 years and the impact and consequences of his theory in his era and to science, which the students learn while exploring and interacting with the game characters. Moodle 2 for Teaching 4-9 Year Olds Beginner's Guide
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches International Editorial Review Board Member @ International Journal on Game Based Learning Mobile Game Based Learning Quiz Currently only 2 applications available (Windows phone 7) Rubik’s Cube Teaching colors Programmable Robotics We actual improve programming skills using Lego Mindstorms NXT Three Robots available ... Santa Lego:
“The Happy Lego” Busi 1:
“The grandpapa” Transformer:
“Immortal” Our Research in the Area Several Papers in Journals and Conferences Msc Thesis Book Contributions