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Game On! ACRL 2013

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Jodie Borgerding

on 23 November 2016

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Transcript of Game On! ACRL 2013

Game On!
Leveling up your video game collection

Student population of 18-22 year olds
Jodie Borgerding
Instruction & Liaison Librarian
Webster University
Video Games for Curriculum Support
Reality is broken. Game designers can fix it.
- Jane McGonigal
http://www.flickr.com/photos/gsalesvz/6590659903/
BA – Animation
(9 degrees awarded in 2011-12)

BA – Interactive Digital Media
(11 degrees awarded in 2011-12)

Undergraduate certificate in Video Game Foundations
(3 certificates awarded in 2011-12)
Gaming Theory
http://www.flickr.com/photos/scoobymoo/19863613/
Curriculum Support
Collaboration
Keeping Up With the Field
Jodie Borgerding, Webster University
Cynthia Dudenhoffer, Central Methodist University
Kate Kosturski,JSTOR/ITHAKA

Video Games for Student Development
Cynthia Dudenhoffer
Central Methodist University
Why Video Games?
Isolated, rural location
Wiis
Information Commons
Game-based Learning
Non-traditional learning space
National Gaming Day!
Programming
Donation!
Building the collection
Student requests

Used games

Supplemental Equipment
Vintage Collection
historic value
Super popular
Catalog
Check-out
Reservations
Student Use
Mechanics
Happy Students!!


Angry Faculty!
Campus Support
Continue to Build

Campus Events

Game-Based Learning

Information Artifacts
In the Future
THANKS!!!
Jodie Borgerding
Instruction & Liaison Librarian
Webster University
jborgerding80@webster.edu
@jlborgerding
Cynthia Dudenhoffer
Director of Information Resources
Central Methodist University
cmdudenh@centralmethodist.edu
@librarian_cyn
121 Checkouts
104 Checkouts
95 Checkouts
78 Checkouts
77 Checkouts
69 Checkouts
Top 5 Games
(as of 3/20/13)
Collection Development
Future Plans
3,681 total checkouts.
164 titles in the collection
Best Practices for Video Game Collection Development
Kate Kosturski
2011 GameRT ALA Emerging Leader
JSTOR/ITHAKA

www.katekosturski.info
Twitter: @librarian_kate
Why Collect Video Games
Entertainment
Students need to relax too! :)

Academic Support
Art & Design
Engineering
Anthropology

Desire to preserve a cultural artifact
Museum of Modern Art (MoMA)
Issues in Collection Development
Funding
Belief collection does not support academic programs
"There's no place for these games in the library!"
So Why Won't My Current Collection Development Policy Work?
Video games are active entertainment
Intense pace of change of industry
Interdisciplinary nature of game study
What Makes a Good Game?
Selection and Purchasing
What to consider when buying?
Further Reading
2011 Emerging Leaders Project Space on ALA Connect

http://connect.ala.org/node/146322


2012 GameRT Emerging Leaders Project
(Focus on Video Game Review Criteria)

http://connect.ala.org/node/183301
Places to Buy
Your Local Game or Hobby Shop
Where to Start?
Selection and Purchasing
Access and Circulation
Weeding and Collection Maintenance
Cataloging
Some Core Genres to Collect
Social
Collection Maintenance
Higher Fines
May be a deterrent to borrowing games
Resurfacer/DVD Cleaner
Gaming Developments
Tablet and Smartphone Games
Cataloging
What Makes a Good Game Cataloging Record?
Narrative
Action
Knowledge
Strategy
But if you don't have one in town....
My awesome local shop
(Norwalk, CT)
Circulation and Access
Storage and Display
Remote v. Open Shelving
Staff Time in Retrieving Game
Loan Periods and Fines
Cost
Accessibility
Optimal gaming experience
Currency
Holds
Physical v. Online Browsing
Length of time to play the game
Alterac DVD Repair Kit
Scotch DVD Cleaner Kit
Memorex OptiCloth CD/DVD MicroFiber Cloth
System Information
Name of Gaming System
Special equipment?
Credits
Director
Art Director
Voice Actors
Program Director
Game Studio
Game Details
Game Synopsis
Number of Players
Online Multiplayer Capability?
Miscellaneous
Product Description
Game Rating
Price
Basics
Title
Gaming System
Publish Year
Price
Digital Gaming Platforms (Steam)
Analog Video Games (Board Games)
Weeding
Video Games are so New - Why Weed at all?
Freshmen Experience Course

Honors Students

Video Games as Cultural Artifacts

Multimodal Learning
Publics do it, why can't we?
Nontraditional Collections
Board Games
Finals Resting Place
Attendance and checkouts are going up!

6 games and 2 systems added in 2009

74 games and 5 systems total in 2012
Peripherals!
Kate Kosturski
2011 GameRT ALA Emerging Leader
JSTOR/ITHAKA
www.katekosturski.info
Twitter: @librarian_kate
But First!

#acrl2013gameon

http://bit.ly/ZlLJKc
Full transcript