Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Human-computer Interaction

No description

Elly Kedward

on 17 March 2016

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Human-computer Interaction

Computer Science, Psychology, Anthropology, Education, Design, Engineering, Math and even Physics. Human-computer Interaction Definition: Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. Who is involved? The ideal designer of an interactive system would have expertise in a range of topics. However, this is not possible to achieve by one person only, so this is done by a team. What's important? Usability - ability to carry out a task
ISO standard Principles of product development Know your users
Involve users early and continuously
Rapid and frequent iteration toward measurable usability targets The Humans Input-output channels Vision
Movement The Computer Levels of interaction Batch processing
Richer interaction Text entry devices The alphanumeric keyboard
Chord keyboard
Phone pad
Handwriting recognition
Speech recognition Positioning, pointing and drawing The mouse
Trackball and thumbwheel
Touch-sensitive screens (touchscreens)
Stylus and light pen
Eyegaze Display devices Bitmap display
Digital paper Interaction Design Basics What is design? achieving goal within constrains
understanding people and computers The Process of Design Innovate Understand users Requirements/Analysis Define interaction Design Prototype/
Evaluate Iteration and Prototyping Develop
Validate Implementation and Deployment Design Rules Shneiderman's Eight Golden Rules of Interface Design
Norman's Seven Principles for Transforming Difficult Tasks into Simple Ones The Interaction Methods Submodels Psycho
Inter Context Stakeholders
Software engineering
Technology Methodology The naïve developer’s approach
Cooper's analysis
Newman and Lamming
The Bridge
UNION User Interface Development Mobile devices
Immersive environments
Ubiquitous computing
Internet, World Wide Web
Extended Populations of Users
Full transcript