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Transcript of Human-computer Interaction
ISO standard Principles of product development Know your users
Involve users early and continuously
Rapid and frequent iteration toward measurable usability targets The Humans Input-output channels Vision
Movement The Computer Levels of interaction Batch processing
Richer interaction Text entry devices The alphanumeric keyboard
Speech recognition Positioning, pointing and drawing The mouse
Trackball and thumbwheel
Touch-sensitive screens (touchscreens)
Stylus and light pen
Eyegaze Display devices Bitmap display
Digital paper Interaction Design Basics What is design? achieving goal within constrains
understanding people and computers The Process of Design Innovate Understand users Requirements/Analysis Define interaction Design Prototype/
Evaluate Iteration and Prototyping Develop
Validate Implementation and Deployment Design Rules Shneiderman's Eight Golden Rules of Interface Design
Norman's Seven Principles for Transforming Difficult Tasks into Simple Ones The Interaction Methods Submodels Psycho
Inter Context Stakeholders
Technology Methodology The naïve developer’s approach
Newman and Lamming
UNION User Interface Development Mobile devices
Internet, World Wide Web
Extended Populations of Users