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UX design of multi device experiences

DTU course 02809 UX design prototyping
by

Michael Kai Petersen

on 17 September 2015

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Transcript of UX design of multi device experiences

UX
design
of multi device experiences
Michael Kai Petersen, PhD
mkai@dtu.dk


https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
https://developer.apple.com/videos/wwdc/2015/?id=801
consistent design
across different devices
continuous design
within multiple contexts
complementary design
collaboration & control
consistent design
MVP ported across devices
may be constrained by size
but wearables compensate
by capturing the context of
what where when whom
which scenarios
in your app
should be ported
across devices ?
continuous design
terminates reopens
sessions to create
a seamless UI flow
diversifying activities
across contexts
which aspects
of your app should
provide a flow
across contexts ?
complementary design
ecosystem of devices
augment interaction
from passive to active
2nd screen control
beyond time & space
which elements
in your app can
expand the UI
in space & time ?
Full transcript