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Augmented Reality

Bringing the past to the present with augmented reality. To what extent does augmented reality enrich our understanding of history?

A Fairbarns

on 10 May 2010

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Transcript of Augmented Reality

Bringing the Past to the Present:
Historical Augmented
http://keviviano.files.wordpress.com/2009/09/augmented-reality-shuttle.jpg http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2010/3/20/1269125712641/Augmented-reality-001.jpg e.g Brogni et al., 1999
Benford et al., 2001
Longley et al., 2005 To what extent does augmented reality
enrich our understanding of history?
Objective 1:

To determine a users initial understanding
of the study site
Objective 2:

Given a set of traditional resources - literature
passage, photos, map - determine how this
affects a users understanding of the study site
Objective 3:

After access to an augmented reality of the
study site (Mobile & Immersive), determine
how a users understanding of the study site
changes if at all?
Objective 4:

Evaluate how the users perception and knowledge has changed from objective
1 to 3 - has there been any change?
Augmented Reality (AR): Displaying virtual
information in the real world

Traditional primary sources...
BUT... none of these have been entirely successful and often must be combinded
(Staley, 2002; Rouet et al., 2006)
plethora of platforms ....a composition of virtual objects within the real world
(e.g. Longley et al., 2005) Why do we recreate the past?
...discover, educate and document Virtual 3D modelling
Re-enactments Cognitive comprehension and...
...historical events Literature
Images e.g. paintings, illustrations
Tangible remains e.g. pottery, textiles But now also secondary sources... Key problem: realism and real world location
(Noh et al., 2009) http://www.brandon-hall.com/workplacelearningtoday/?p=6043 http://francisanderson.wordpress.com/2008/12/ http://tshwi.blogspot.com/2009/09/layar-for-android-augmented-reality.html References Benford, S., Bowers, J., Chandler, P., Ciolfi, L., Flintham, M., Fraser, M., Greenhalgh, C., Hall, T., Hellstrom, S.O., Izaldi, S., Rodden, T., Schnadelbach, H. & Taykor, I. (2001) Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. Proceedings of UBICOMP’, Atlanta: ACM Press.

Brogni, A., Avizzano, C.A., Evangelista, C. & Bergamasco, M. (1999) Technological Approach for Cultural Heritage: Augmented Reality. Proceedings of 8th International Workshop on Robot and Human Interaction, 206, p. 1-7.

Longley, P.A., Goodchild, M.F., Maguire, D.J. & Rhind, D.W. (2005) Geographic Information Systems and Science. Chicester: John Wiley & Sons.

Marchand, E. & Chaumette, F. (2002) Virtual Visual Serving: a framework for real-time augmented reality. Eurographics, 21, pp. 289-297.

Noh, Z., Sunar, M.S. & Pan, Z. (2009) A review on augmented reality for virtual heritage system. Lecture Notes in Computer Science, 5670, pp. 50-61.

Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Arevelo-Poizat, M., Magnenat-Thalmann, N., Stoddart, A. & Thalmann, D. (2005) Mixing virtual and real scenes in the site of ancient Pompeii. Computer Animation and Virtual Worlds, 16, pp. 11-24.

Popovici, D.M., Bogdan, C.M., Voinea, A.M.V. & Popovici, N. (2008) Virtual Heritage Reconstruction Based on an Ontological Description of the Artifacts. International Journal of Computers, Communications & Control, pp. 460-464.

Rouet, J-F., Marron, M.A., Perfetti, C.A. and Favart, M. (2006) Understanding historical controversies: Students Evaluation and use of documentary evidence. In Voss, J.F. and Carretero, M. (Eds.) International Review of History Education: Learning and Reasoning in History, Ch. 7, pp. 95- 110.

Staley, D.J. (2002) Computers, Visualisation and History. Available at http://books.google.co.uk/books?hl=en&lr
=&id=ku3nzvsrQUAC&oi=fnd&pg=PR9&dq=historical. Accessed 23/4/2010.
Pompeii (Papagiannakis et al. 2005) Pompeii was a Roman city, destroyed and completely buried during an eruption of the volcano Mount Vesuvius 3D reconstruction of...
Ancient frescos paintings
Fauna and flora
Animated acting characters
Fully immersive environment ARCHEOGUIDE (Vlahakis et al., 2001) Personalised tours for
cultural heritage sites Themed pre-defined tours
User profile – personalised
GPS tracking to guide to temple and monument sites
AR glasses to view the monument
NONE of these AR's, like many others, look
at reviewing the user experience

New technology - most are technical appraisals and development opportunities
For entertainment only? (Noh et al., 2009)
Are they worth their weight in gold?

Will they actually increase the users knowledge?
Some people simply wont like it as it is to technical!
Augmented Gallery: MindSpace Solutions.com Uses a "sightseers" telescope
Projects virtual animations into the looking area
Triggered by fiducial marks and positions by internal tracking
The "wow" factor
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