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Flash MX 2004

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Shona Stephens

on 22 April 2010

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Transcript of Flash MX 2004

Flash MX 2004 Stage Timeline Tools Property Inspector Panels Tools = 4 Parts Tools View Color Options Opening Flash Motion Tween Open a new Flash File (cntl+N)
New Document window will appear
Select General panel and choose Type: Flash Document. Press OK. If your timeline window is not open, press (Ctrl+Alt+T).
Now you can see a single Layer called "Layer1" in your timeline Window.

Select the first frame. Import your image onto stage, upon which you would want to implement motion tween.
File>Import>Import to Stage, or just press (Ctrl+R).
Or you can even draw your own object, you can either choose Rectangular tool or Oval tool from the tool box and draw your desired shape. Now select your object on the stage and press F8 to convert this image to a Symbol. Convert to Symbol window will pop-up.
Name your Symbol what ever you like.
Select Graphic behavior and press OK.
Note: You can create motion tween only on symbols. So any object upon which you would want to implement motion tween, First convert the object to a Symbol.
Right now your Symbol is in frame1 of Layer1. Select frame 20 and press F6 to insert a new keyframe.
Still keeping playhead on frame 20, move your Symbol to any other position other than the present one. Select any frame between, 2 to 19 and select Motion from the tween pop-up menu in the Property inspector. Now press (Ctrl+Enter) to view your motion tween.
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