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League of Legends ; Summoner's Rift
Transcript of League of Legends ; Summoner's Rift
Is it a safe post-zombie outbreak settlement?
The oldest and most venerated Field of Justice is known as Summoner's Rift. The Rift is located in a remote forest between Freljord, the Serpentine River, and the Ironspine Mountains. The Summoner’s Rift is one of a few locations in Valoran where magical energy is at its greatest concentration, making it a highly sought-after locale to pursue magical endeavors.
This is map of Summoner's Rift. For each team, there are 6 outer turrets, 5 inner turrets, and inhibitors, which all do their part in protecting the Team Nexus. If an enemy, such as zombies, were to get too close to these turrets, the turrets will shoot at them until they get out of the turrets attack range. Turrets deal a lot of damage.
Map of Summoner's Rift
Remember: Upon entering Summoner's Rift, you must choose the champion you would like use beforehand.
What is the climate like?
What natural resources are accessible?
What natural landforms are there?
What are some opportunities and constraints?
What you must realize is that Summoners Rift is not a static place. It is dynamic. It is obvious by the constant color of the vegetation that the place is most likely a temperate place.
Some champions within the League have a negative impact on the overall weather of the Rift:
Anivia – When this champions fights within the League, there is a 15 to 20 degree drop in temperature in the entire area.
Janna – Weather forecasters have noticed that when Janna competes the entire area will have low pressure system move in. It was once believed that if Janna and Anivia were competing at the same time that an uncontrollable blizzard would blanket the entire area. This was later disproved by Heimerdinger in terms that only Yodles can understand.
Ziggs – This is the only champion that has confirmed deadly effects on the weather and environment once he competes. The Mega Inferno Bomb that Ziggs uses causes the entire Rift to become contaminated with radiation. Normally there is a slight temperature rise as well. The League treats the radiation exposure after each match with Ziggs.
Where is it located?
A Turret, also called a Tower, is a heavy fortification that blocks the enemy's minion waves (spawned from the Nexus) and zombies' path to the Nexus. In order for a Champion to push forward and continue its assault into the enemies’ territory, the champion must destroy these turrets. Charging minions will not be able to pass any further up a lane until the turret closest to them is destroyed. Turrets do heavy damage to enemy units. Summoner's Rift has 11 turrets per team.
The Nexus is the primary objective for each map. In order to win a match a team must destroy opposing the opposing team's Nexus.The Nexus is always protected by two towers. The Nexus turrets can't be targeted unless one or more of a team's inhibitors are destroyed, and will remain vulnerable until all of the inhibitors are up.
The Inhibitors are buildings that block the training of enemy Super Minion in the same lane. Inhibitors have 4000 health and no armor or magic resistance. Once an enemy team's inhibitor is destroyed, the Nexus will start spawning Super Minions (replacing the siege minions if the wave normally includes one) in the corresponding lane on the next wave, along with giving a boost of roughly 100 health to all the melee minions, 50 to the caster minions, and 200 to the siege minions in all 3 lanes for future waves. Regular minions spawned while the inhibitor is down receive additional attack damage. Ranged and melee minions in all lanes receive a bonus amount based on the number of enemy inhibitors destroyed as their wave spawns.
The Shop is an area where Summoners (you) can purchase items for their champions. Every shop is located near each team's spawn pool.
Items are organized first into five categories: Defense, Attack, Magic, Movement, and Consumables. The first three are broken down into further categories based on the statistics the items have. Items can be sorted under multiple categories if it contains that category's statistic. For example: The Bloodthirster would appear under both Damage and Life steal in the Attack category for its damage and life steal effects. Items in each category are sorted from the cheapest price to the most expensive.
Opportunities and Constraints
Summoner's Rift would mostly fall under a jungle region. It is a green area, full of trees and plants. There are two small lakes that divide the map in which lie in neutral territory, which are sometimes used as hiding places. There's a jungle that lies in between each lane, populated by neutral monsters of varying degrees of toughness, the toughest of which provide buffs and/or gold for your whole team.
One physical opportunity of Summoner's Rift would be the tall patches of grass. They create a place to hide. You become 'invisible' to enemy champions,in this case the zombies.
would be your team's
turrets. They are a great defense system.
This does lead to the enemy's turrets. Again, they are a great defense, and deal a great amount of health damage.
Another constraint would be the champions themselves. All champions do have some weaknesses. Some have a bunch. Be careful with the champion you choose;if you choose poorly, it could result in your death.
One way for your champion to adapt is with the magic within The Rift. All champions are supplied with magic abilities that help them when they are fighting against enemies.
Another way to adapt is to purchase things from the shop. There are many different types of items that help you with your attacks, health, movement, magic, and trinkets and wards.
There are a few ways to modify the area around you in Summoner's Rift. One would be to destroy enemy turrets/inhibitors/Nexus. When this occurs, there's a big explosion.
some are static and some help cast abilities.
Some champion's can summon pets. A pet is a minion only responsive to a Champion of the League. They either fulfill a specific part of an ability, a characteristic and visual effects. Some pets have their own health, some are controllable,
There are things in The Rift you may depend on. One of these things are your team's turrets. They defend your team Nexus, and if the Nexus is destroyed it's over.
Another thing to depend on would be your Summoner Spells. Summoner Spells are abilities that a summoner can use to assist their champion on the Fields of Justice. Each player is allowed two summoner spells chosen from a list.
If an emergency were to occur, like an enemy using their attacks quickly and dealing a lot of damage, you could go near a allied turret, for protection against the enemy, and spawn back to the spawning pool by using 'Recall'. The spawning pool increases your health and mana quickly.
One pull factor of Summoner's Rift would be the gold. You receive a lot of gold while in The Rift. You get tr gold when killing minions.
Another one: FUN!
(F is for fire that Annie shoots at you
U is for Urgot, the Headsman's Pride
N is for no defeats down here in Summoner's Rift)
A push factor would be the enemy turrets. They will kill you if you stay by them too long without any present allied minions.
Another push factor would be the enemy champions, or zombies. The different types of zombies would also have the same advantage as you, with the different types of abilities and Summoner Spells.
What kind of culture
would be established
in the settlement?
Some champions, like Jinx, have music videos. Her song, 'Get Jinxed' is known and loved by many.
To improve your abilities, you must level up. To level up, you must battle. This takes skill, and skill takes training.
In the shop, you can purchase consumable that help with health, mana, and magic ability for a limited amount of time.