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Serious Games in Health Care

Games as part of service innovation in health care
by

Simon McCallum

on 9 April 2014

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Transcript of Serious Games in Health Care

Serious Games in Health Care?
Using game mechanics to
enhance user experience!
Gamification
Game Mechanics
Do a good deed -
earn Karma points
* Defunct *
Points
Currency
Earn status for existing
and telling other
people about it
+2
Reward Structures
Balance
Status
Quality
Ethics & Clinical
Perception
Measuring bad games

Pointsification

Game Designers
What the player actually wants

It is just a game

Trivializing activity

Cheating
Health ethics sloooow

Unknown interaction inherent

Cost
Education
XP
TG = 10 XP
Courses -
A = 120 XP
B = 100 XP
Game Jam = 15 XP
IAN Image and Video Library
XKCD comics
Motivation
Extrinsic vs Intrinsic

Bribing can be BAD

Rewards can break motivation
Metrics
Serious Games
Measuring activity
Sychronising
?
Simon McCallum
Games as Service Innovation
Location
Good Deeds
A game encouraging smooth driving
Driving
Summary
Good Games are hard to make

Games are about choice
Health is making the right choice

Can be beneficial but dangerous

Motivation is important

Personal
Preventative
Therapeutic
Assessment
Educational
Informatics
Professional
practice
Research and
academia
Public
health
Dance Don't fall
Exer-gaming
Mobile
Games
Elderly
Master
Quiz
Mental
Activity
Physical
Mental
Pain distraction
Data
Virtual Humans
Skills and Training
Games
Lifelong learning
Play = Learning
Failure = Learning
Safe Failure
Intelligent Failure
Action
Success
Failure
Analyse
Experiment
Current
New
Game
Evaluate
Measuring
Interactivity

Repeatability difficult

Selection bias - necessary
Gamers
Gamers play to win

Focus on the points not the point

Addition and obsession
Legal Barriers
Service Innovation
Summary of today
Improving service
Commercial return
Challenging existing systems
Holistic view of the client
Lumosity
Games are trivial
Games?
Games are for kids
Games make you violent
Games are addictive
Engaging Game Features
Urgent Optimism
Feedback
Just 5 mins more
Experimentation
Agency
Social interaction
empowerment
Accomplishment
Unpredicability
Curiosity
PBL
Points
Badges
Leaderboard
Tools
These are just tools
Both good and BAD games are
made with the same tools
Commercial Games
MMSE
Continuous
Assessment
Hospital simulator
Edutainment
Games for Obesity
Eyewire
UK funding
Feedback on how
many assessments
Targets

Diabetes prevention
GAME-IT
Recommendation game


Patient management games
Handwashing game
Full transcript