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Chris Pieper: Engagement, crisis and gamification
Transcript of Chris Pieper: Engagement, crisis and gamification
If you’re good, you can go long.
Just don’t suck and go long.
is your biggest challenge
is disastrously low
is responsible and lacks skills to manage
think outside the box!
on your gaming experience
are the devil and the savior of engagement
ENGAGEMENT, CRISIS AND GAMIFICATION
10 takeaways and a game plan for 2015-2016
can significantly improve engagement
Marriott Marquis Hotel
14-17 June 2015
LEADERSHIP & STRATEGY
MARKETING & BRAND
We cannot solve our problems with the same thinking we used when we created them.
Gamification = an employer-imposed game in a work environment where the goals of the game are designed to reinforce the goals and purpose of the employer.
"Games and work doesn't seem like natural pairing."
Managers accustomed to using certain practices to engage boomers are going to have to change their ways – and practices – if they hope to engage and retain the newest heavily scrutinized employee cohort.
Author of Meet Your Happy Chemicals
Driver-based planning and goal management expert
Moderator of ManagementbyGaming.com
MANAGEMENT by GAMING
is fun, rewarding and effective
DON'T LET ANOTHER YEAR
go by – get in the game!
You have to learn the rules of the game. And then you have to play better than anyone else.
Principles of "The Game of Work":
goals must be clearly defined
scorekeeping must be clear and predictable
feedback must be frequent and appropriate
rules don’t change during the game
freedom to perform and choice of methods
For a free copy send an email to IABCoffer@MyObjectives.com