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Chris Pieper: Engagement, crisis and gamification

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Prezi David Hooker

on 5 December 2018

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Transcript of Chris Pieper: Engagement, crisis and gamification

If you suck, keep it short.
If you’re good, you can go long.
Just don’t suck and go long.
ENGAGEMENT
is your biggest challenge
CONFIDENCE
is disastrously low
POOR MANAGEMENT
is expensive
MANAGEMENT
is responsible and lacks skills to manage
TRADITIONAL
THINKING
has failed:
think outside the box!
REFLECT
on your gaming experience
MILLENNIALS
are the devil and the savior of engagement
ENGAGEMENT, CRISIS AND GAMIFICATION
10 takeaways and a game plan for 2015-2016
GAMIFICATION
can significantly improve engagement
Marriott Marquis Hotel
San Francisco
14-17 June 2015
Guy Kawasaki
Albert Einstein
Albert Einstein
COMMUNICATION SKILLS
LEADERSHIP & STRATEGY
MARKETING & BRAND
REPUTATION
EMPLOYEE ENGAGEMENT
We cannot solve our problems with the same thinking we used when we created them.
Gamification = an employer-imposed game in a work environment where the goals of the game are designed to reinforce the goals and purpose of the employer.
On FORBES
"Games and work doesn't seem like natural pairing."
Managers accustomed to using certain practices to engage boomers are going to have to change their ways – and practices – if they hope to engage and retain the newest heavily scrutinized employee cohort.
LORETTA BREUNING
Author of Meet Your Happy Chemicals

BEN LAMORTE
Driver-based planning and goal management expert

BRETT KNOWLES
Moderator of ManagementbyGaming.com
MANAGEMENT by GAMING
is fun, rewarding and effective
DON'T LET ANOTHER YEAR
go by – get in the game!
You have to learn the rules of the game. And then you have to play better than anyone else.
Principles of "The Game of Work":
goals must be clearly defined
scorekeeping must be clear and predictable
feedback must be frequent and appropriate
rules don’t change during the game
freedom to perform and choice of methods

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Full transcript