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Misogyny and Twitter Revolutions:

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Nicole Reamer

on 13 July 2016

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Transcript of Misogyny and Twitter Revolutions:

Feminism, Misogyny and Twitter Revolutions:
Interrogating the #1Reason Movements' Potential for Enacting Change in the Gaming Industry

Response and Backlash
Several media outlets, including specifically gaming-centered news sites, covered the Twitter conversations
Messages of support and shock were common - as were streams of backlash
Through both Twitter and news comment feeds
Examples lifted from Kotaku and Huffington Post, specifically
(Debatable) Success, Forward Momentum, and Additional Connections
Success through Awareness
#1ReasonToBe
Positive/uplifting side of #1ReasonWhy
It's not all negative and hopefully won't always be
Game Developer's Conference
#1ReasonMentors
Continued discussion
Way to encourage and support women in the gaming/tech industries
But lack of continued coverage
Concluding Remarks
Background and #1ReasonWhy
Luke Cane - Kickstarter employee, November 12, 2012
Many have the same thought -
Rare example of public discussion
Drew in female game developers
Hesitant to share experiences (#bitingtongue)
Eventually the conversation exploded and women (and men) in the gaming industry responded with their #1ReasonWhy they could answer Kane.

Nicole Reamer and Kate Reynolds
Bowling Green State University

Comic's Gender Trouble
Cartoonist and comic artist Tess Fowler responds to Brandon Graham
Story of sexual harassment at SDCC
Defended others who spoke out about misogyny in comics industry
Outed harasser by name
Prompted ongoing discussion - but no similar twitter movement. Why?
Too specific?
Singular voice for a while
No hashtag or public following
Comics community more insular
Additional Feminist Considerations
#BlackGirlsRock vs. #WhiteGirlsRock
#SolidarityIsForWhiteWomen
What does this mean for the future of women in gaming, comics, tech?
What does it mean for the future uses of technology for fighting misogyny?
Networked Public
Twitter does not exist in a vacuum
Movements have far reaching potential
If they can get going
#1ReasonWhy, #1ReasonToBe, #1ReasonMentors may have quieted down - but not a static state
Crowd-sourced projects
GTFO: A Film About Women In Gaming
Makers, Schemers, and Dreamers
Oral history of women in gaming - particularly tabletop and live-action role-playing
Vancouver Game Jam (July 2013)
Ongoing Sarkeesian projects
Full transcript