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Leveling Up with Citations

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by

Amy Coughenour

on 3 March 2015

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Transcript of Leveling Up with Citations

Leveling Up with Citations
A System of Rewards
Badges
Completion Requirements
Integrate leveled quests
Bypass quest groups upon confirmation of learning outcomes (PLA)
Changes During Focus Group
Adjust settings and permission levels
Find all of the typos
Provide fill-in-the-blank responses in addition to multiple choice
Design & Preparation
Content
Introductory materials
The quest system
Chicago Manual of Style
CMS basics
Footnotes basics
Bibliography basics
Specific sources
Design & Preparation
Training (continued)
Learning styles
Print
Aural
Visual
Kinesthetic
Interactive
Road map and/or mind mapping
Introduction
Focus on "quest" vs "game"
Concept of focus group or test group
Importance of constructive criticism
Narrow to Specific Audience
Better for entry-level classes?
Orientation
Beginning writing class
Specialized tutoring/remedial sessions
Mid-Point Reactions
Overall impressions
Individual quests
Adjust Timelines
How are quests released?
Utilize a new "or" function
More options
Personalization for students
Background
Pilot program at Concordia University
Faculty invited to participate
Receive training
Share experiences as a cohort
Background
In coordination with 3D Game Lab
Use their software/system
"3D GameLab™ is a gamified content creation and student tracking platform where teachers can design and share quests and badges to create personalized learning for their students." from http://3dgamelab.com/personalized-quest-based-learning/
Originated from Boise State University
Design & Preparation
Training
Complete Teacher Academy to learn the system from a “student” point of view
Level up to gain access to admin
Training via exploration
Design & Preparation
Format
Media
Embedded slides
Embedded PDFs and webpages (iframe)
Video
Audio
Images
Interactive tutorials
https://www.mindmup.com/#m:a1165208d0907f013260de22236274b222

Text
Overview or summary
Lecture-based
Examples
Iconshock. https://www.iconfinder.com/icons/44707/film_media_movie_reel_video_icon#size=128
Read/Write
Watch/Interact
Read/Reflect
Watch/Reflect
Design & Preparation
Student Focus Group
Future Changes & Takeaways
ArtDesigner.lv http://www.iconarchive.com/show/emoticons-2-icons-by-artdesigner/welcome-icon.html
What Worked
Variety of formats and media
General idea of earning XP*
Creative titles
Interactive tutorials
Slides
Shorter quests*
Multiple choice quizzes*
Range of opinions
Can't reach everyone
What Didn't Work
Jigsaw puzzle quest
"Everyone wins!"
Shorter quests*
Longer quests*
Audio
Repetition*
Multiple choice quizzes*
Conclusion
Work in progress
Know audience
Design & Usability
Utilize a range of formats
Design for all learning styles
Keep accessibility in mind
May limit interactive activities
Awards
Ranks & Achievements
Nemo. http://pixabay.com/en/small-see-saw-big-bears-playing-46188/
Comments?
Questions?
Applicability to Other Systems
Any CMS can be adapted
Carry over the "reward" system
Concept of XP
Learning at own pace - leveling up
Many types of games: scavenger hunt, "battle," exploration, teams, etc.
Amy D. Coughenour
Distance Education & Reference Librarian
Concordia University (Portland)
Full transcript