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By Nina Simon

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Going Analog

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going 
analog
museums and the web
museums: like the web
Nina Simon, Museum 2.0
nina@museumtwo.com
@ninaksimon
Digg
YouTube
Bars
Librarything
Potlucks
Starbucks
Ravelry
Train stations
Hackspaces
Recommendation engines
Multi-player games
museums: 
like
why?
what?
isn't this a dumb idea?
examples
step 1: fill 
in the blank.
step 2: tie it to 
your mission.
step 3: define 
existing user actions. 
step 4: identify required 
behavior changes.
step 5: simplify, 
simplify, simplify.
how?
museums: like ___
“We should do X because it will enable us to carry out Y aspect of our mission by Z.”
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..................
or 
else!
Farmer's markets
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..................
process for metaphorical design
not when
the design
fits the
experience
How would you implement
tagging in a library?
How would you solicit
museum visitors' opinions?
How would you invite visitors to
discover interpretative material?
ONLY 
BETTER
http://www.youtube.com/watch?v=nrlSkU0TFLs
let's do it!
define the characteristics of your idea.
connect it to existing visitor actions.
identify and minimize behavior changes.
be clever. be elegant.  amaze us.
http://foundsf.org/index.php?title=Finnochio's
Jan David Hanrath, Haarlem Oost Library
Avesta Steelworks, meta.l.hyttan by Smart Studio
Ontario Science Centre, Facing Mars exhibition
send me your brilliance: nina@museumtwo.com
and thank you
find this again: http://prezi.com/30512
how can we integrate ___ into the museum experience?
OR
http://smithsonian20.typepad.com/blog/2009/03/web-t.html

Created by Nina Simon

A workshop on virtual-to-real design by Nina Simon of Museum 2.0, presented at the Museums and the Web conference, 2009.

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