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.................... .................... .................... going analog museums and the web museums: like the web Nina Simon, Museum 2.0 nina@museumtwo.com @ninaksimon Digg YouTube Bars Librarything Potlucks Starbucks Ravelry Train stations Hackspaces Recommendation engines Multi-player games museums: like why? what? isn't this a dumb idea? examples step 1: fill in the blank. step 2: tie it to your mission. step 3: define existing user actions. step 4: identify required behavior changes. step 5: simplify, simplify, simplify. how? museums: like ___ “We should do X because it will enable us to carry out Y aspect of our mission by Z.” .................. .................. or else! Farmer's markets .................. .................. process for metaphorical design not when the design fits the experience How would you implement tagging in a library? How would you solicit museum visitors' opinions? How would you invite visitors to discover interpretative material? ONLY BETTER http://www.youtube.com/watch?v=nrlSkU0TFLs let's do it! define the characteristics of your idea. connect it to existing visitor actions. identify and minimize behavior changes. be clever. be elegant. amaze us. http://foundsf.org/index.php?title=Finnochio's Jan David Hanrath, Haarlem Oost Library Avesta Steelworks, meta.l.hyttan by Smart Studio Ontario Science Centre, Facing Mars exhibition send me your brilliance: nina@museumtwo.com and thank you find this again: http://prezi.com/30512 how can we integrate ___ into the museum experience? OR http://smithsonian20.typepad.com/blog/2009/03/web-t.html