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EURAM 2010
Alternative Reality Games Exploration
Peter Zackariasson and Timothy L. Wilson
by Peter Zackariasson
on 2 July 2010
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Altenative Reality Games Exploration Peter Zackariasson
University of Gothenburg
School of Business, Economics and Law
peter.zackariasson@handels.gu.se
Timothy L. Wilson
Umeå University
School of Business
tim.wilson@usbe.umu.se
The Art of
the Heist Peter Zackariasson
Timothy L. Wilson Thank you! I Love Bees Introduction of the Audi A3 in
USA (2006) Promotion for the video game Halo (2004) There is nothing more engaging then a good story!
Storytelling as archaeology
Platformless narrative
Designing for a hive mind
A whisper is sometimes louder than a shout
The "this is not a game" (TINAG) aesthetic
Real life as a medium
Collaborative storytelling
Not a hoax Participants Lurkers Buzzers The Beast Promoted the Steven Spielberg film
A.I.: Artificial Intelligence (2001) Within hours after Halo 2 was launched it sold 2.4 million copies, reaping $125 million in sales
The film A.I. had a gross worldwide earning of $235 million
As a direct result of the Audi campaign, online buzz for the A3 grew by more than four times
Are ARG really that effective? ARG participation Characteristics of ARG 200,000 participants in a single day More then 3 million visitors 3 million active participants
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