By claudio moderini
SONIC's to imagine to listen to tell to dialogue by claudio moderini & renzo giusti explore to investigate "by designing" the communicative and expressive potential of interactive sonic scenarios Collecting References gather references of artistic expressions, projects installations and even applications that explore the music/sound domain Clustering and Benchmarking Analyze your findings in light of the aspects that they contribute to elicit. Group any functional and technical similarity. Human beings are multi-sensorial entities by nature. Mono-sensoriality is just a product of our culture that highlighted some physiological peculiarities of the different senses. On this premise, then, arts have deepened a hiatus between the visual and the aural dimension. A division which was further reinforced by the historic separation of training paths for the different disciplines. Western culture has witnessed a predominance of sight above all other senses.Aural sense, has also been explored and to some extent explioted, yet often in an isolated fashion, emphasizing its symbolic and aesthetic dimensions within the context of artistic expression – ie. music and movie –, but it has been rarely interested by integrated design interventions. Sound is a pervasive phenomenon, it permeates the environment inhabited by humans. It can be as much an element which is taken for granted, as it can be purposely designed for entertainment, for communication, for alarm, for… Sound is a crucial “sensorial quality” that plays a key role in shaping the experience with interactive objects, spaces and service. share create SONIC’s aims at highlighting the complementarities of visual and aura expressions, looking for a balance between the aesthetic and the productive domains; between the theoretical and the experiential. Sound and music are intended both as aesthetical and communicative experiences. Emphasis on entertainment and sociability. Life Soundtrack. SONIC'stage Potential areas of application: entertainment, spatial navigation and orientation, aesthetical experience, awareness and monitoring, musical experience, music/sound therapy Define the feasibility with regard to the technological choices, paying attention to the integration between the different media. feasibility key values Point out and highlight the intrinsic values of the proposal from the perspective of the different stakeholders involved: user, client, content providers, promoters, sponsors etc. concept scenario Describe the project scenario you developed in a synthetic and clear way. Try to describe it like a system, including description of the supported activity, functionalities of the tools, characteristics of the context, role of the involved actors, type and quality of the content, technological considerations, etc. motivations and key issues Try to position the envisioned solutions within the proposed framework, explaining their relevance to the main indicators in the selected work context. Identify and describe general objectives with reference to the proposed framework as if you were to present them to a potential client/investor objectives An aural quest: certain sounds are distinctive of an environment. Certain sounds are purposefully chosen and even designed to create the mood, the soundscape of a place. Places can have a distinctive aural identity. Now embark on a journey discovering how different places sound. understand Investigate your surroundings. Collect evidence of the distinctive “sound” identities of places, buildings, events and even brands. Individual traits can be hidden in rhythms, noises, sound patterns and even more in music genres and playlists… Examine your collections and by matching place with their sound patterns find the commonalities or the artificial mismatches between the ambiance and how it is being populated with sounds. Acoustic Amplifying Audio Ear Echo Frequency Harmony Listening Melody Music Noise Notation Performance Playing Rhythm Sound Soundscape Speaking Telling Voice Create an audio/visual mash-up. Use the sounds you captured to provide a highlight, an emotional commentary, to render the athmosphere of a certain event context or space.Mix and match together audio samples working out a distinctive sonic language, which draws from the power of spoken word and codified music, yet as for RAP music, attains a new expressive power capable of reaching beyond the simple sum of its parts. SONIC'scape Listening to the environment. Using the territory for sedimenting stories and narrations.Favoring active exploration. Fostering new location-based narrations. Innovating storytelling by waving together multiple audio-streams on top of a specific topographic framework. soundscape Potential areas of application: information sharing, cultural experience, memories and narrations, travelling and tourism guides and orientation, local content and knowledge sharing, audio based fiction (AR), visually impaired, locative gaming, language learning
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Liam Crow
Liam Crow says: wow, that was a great presentation! Reply
Juan Pablo Sánchez says: Wowª love it Reply
caroline brown
William Pugh says: Very, very nice presentation. Could I be so creative! Reply
steve kelsey says: cool,concise,clever Reply
Niels Sievertsen
Balazs Bodo
Elena Knyazeva says: so sreative!! Well done! Reply
Borum Lee
Joe Martin says: very nice indeed...thanks for the inspiration Reply
René Castañón Parra
kev Bello says: dick Reply
Elena Sierra
Robin Morris
Cindy Boungnavath says: wow, nice job :] Reply
greg sperry