Technology Landscape

Exploring innovative technologies. »
Robin Brandenburg

Web 2.0
Contribute
Collaborate
Create
Texting
Online Social Networking
Virtual Worlds
Immersive Environments
Online Gaming
iPhone/iPod Touch Apps
Conferencing
Video & Photo Sharing
AAMOF...;-)
American teenagers sent and received an average of 2,272 text messages per month in the fourth quarter of 2008, according to the Nielsen Company -- almost 80 messages a day, more than double the average of a year earlier!

Fifth Season - 64.5 million text messages to American Idols Vote.

Paper facebooks! Hot or Not?
"...someone had to do it eventually."

U.S. Airways Crash Rescue Picture: Citizen Journalism, Twitter At Work

From orbit: Launch was awesome!! I am feeling great, working hard, & enjoying the magnificent views, the adventure of a lifetime has begun!
In March 2009 Garry Trudeau's Doonesbury strip began to satirize Twitter, with the strip characters ironically highlighting the triviality of "tweets" and Roland defending the need to keep up with the constant-update trend or else lose relevance.

If Facebook was a country it would be the 5th largest after China, India, the U.S., and Indonesia!

Valuations based on current user numbers and Facebook’s most recent $10 billion valuation.

200+ Youth-Oriented Worlds Live or Developing

iPhone introduced in the U.S. 

App Store first appeared  

3G iPhone released supporting faster 3G data speeds and assisted GPS 

iPhone app downloads reach 500 million with 15,000 apps in the App Store  

Skype iPhone app downloaded one million times in first two days. That translates to approx. 6 downloads per second!  

App Store announces over 1 billion downloads in just 9 months. The one billionth app, Bump, was downloaded by Connor Mulcahey, age 13, of Weston, CT.  
Currently, there are 35,000+ apps designed for the iPhone and iPod Touch. Applications range from business to game and entertainment to educational. Approximately 2,920 are categorized as educational. 

Got game?
We've got a global workforce!
Eyeplorer
Sketchcast
Textorizer
Myfloorplan
Voicethread
Dropmind
70,000,000 – number of total videos (March 2008)
200,000 – number of video publishers (March 2008)
112,486,327 – number of views for the most viewed video (January, 2009)
2 minutes 46.17 seconds – average length of video
412.3 years – length in time it would take to view all content on YouTube (March 2008)
26.57 - average age of uploader
13 hours – amount of videos uploaded every minute
US $1.65 billion in Google stock – amount Google Inc. announced that it had acquired YouTube for in October 2006
$1,000,000 – YouTube’s estimated bandwidth costs per day


Don’t forget Facebook -- The latest numbers the company has shared 4/30/09 include 15 billion photos uploaded in total, an average of 220 million new pictures posted each week, and at its busiest, 550,000 images being loaded each second. 

If a picture is worth a thousand words...
Contribute
Collaborate
Create
Innovate
Forward-Thinking
A woman holds a candle as she takes part in the candle light vigil to mark the 20th anniversary of the Beijing June 4th 1989 Tiananmen Square massacre, in Hong Kong, China, 04 June 2009. Hong Kong is the only place in China where an event to mark the anniversary of the Tiananmen Square massacre can be held legally. 
clickers
Catch the wave!
Literature Map
http://www.polleverywhere.com/
http://web2educationuk.wetpaint.com/ 
Speak Up National Research Project 
March 24, 2009
Congressional Briefing
Current K-12 Technologies
http://www.tomorrow.org/SPEAKUP/speakup_congress.html

New Media Consortium’s Horizon Project
An ongoing research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe.
http://wp.nmc.org/horizon-k12-2009/chapters/technologies/ 
National Education Technology Standards for Educators 2009
“…Today it is less about staying ahead and more about moving ahead as members of dynamic learning communities. The digital-age teaching professional must demonstrate a vision of technology infusion and develop the technology skills of others. These are the hallmarks of the new education leader.“
—Don Knezek, ISTE CEO, 2008
 http://www.iste.org/AM/Template.cfm?Section=NETS
Summary of Project Tomorrow’s
Speak Up National Research Findings
Currently:
Online and computer gaming

Over 64% of students K-12 play

Download music

#1 with students in grades 6-12
Communications – email, IM, Txt

Girls still lead in usage

Summary of Project Tomorrow’s
Speak Up National Research Findings
Maintain a personal website
40% of students grades 6-8
67% of students grades 9-12
On the Horizon:
Virtual worlds
38% of students gr 3-5 participate regularly
16% of students in gr 6-8
13% in grades 9-12
Video creation/sharing

32% of middle school students
50% in focus groups have posted a video
Mashup of content 
24% of middle school students are doing this now
http://www.tomorrow.org/SPEAKUP/speakup_congress.html

http://www.tomorrow.org/SPEAKUP/speakup_congress.html

It has been said that every second 3 babies are born somewhere in the world whereas, in the same time, 38 mobile devices are sold. 

http://www.tomorrow.org/SPEAKUP/speakup_congress.html

Cell phones
Computer games
Console video players
Handhelds
Web-based: single or multi user

Horizon 1
(within the next year)
Collaborative environments
Online communication tools

Horizon 2
(2-3 years)
Mobiles
Cloud computing
Horizon 3
(4-5 years)
Smart objects
Personal web
Assessment
Evaluating student work that includes blogs, podcasts, and videos, or establishing how much an individual student contributed to or learned from a collaborative project, is difficult. Further, translating assessments of this nature into the metrics measured by standardized tests is not at all straightforward. 

Filtering
At many schools today, the technologies named here cannot be used because they are blocked by content filters. 


http://wp.nmc.org/horizon-k12-2009/chapters/technologies/ 
Global Kids Kofi Annan Simulcast Across Four Virtual Worlds

http://www.youtube.com/watch?v=tEtDEdyf3bM
Horizon 1
(within the next year)
Horizon 2
(2-3 years)
Ocarina is the first true musical instrument created for the iPhone.


Learning is fun! 


http://blog.sixredmarbles.com/
Horizon 3
(4-5 years)
http://siftables.com/ 

I Dig Tanzania Virtual Summer Camp

http://www.youtube.com/watch?v=CZ6CuoHob9E
http://blog.sixredmarbles.com/
Creative Writing
Timeline of Virtual Worlds
 http://www.dipity.com/xantherus/Virtual_Worlds
June 29, 2007
July 10, 2008
July 11, 2008
January 2009
April 2, 2009
April 24, 2009
YouTube Stats
Comic Life
Robin Brandenburg
r.brandenburg@sixredmarbles.com
Robin Brandenburg
r.brandenburg@sixredmarbles.com
Roadmap since 1998
In June 2008, ISTE released the next generation of NETS for Teachers, which focuses on "using technology to learn and teach."
Over 64% of K-12 students play, at an average
of 8-10 hours per week, using a wide variety
of devices.
Web 1.0
Web 2.0
R
C
ead
eceive
esearch
ontribute
ollaborate
reate
Turnout of young voters increased by over two million.
Fearful of social unrest, the authorities in Beijing closed of the square to foreign journalists on 04 June, and clamped down on social networking and photo-sharing websites such as Twitter and Flickr. EPA/YM YIK
Historic Tweet
Mike Massimino (Astro_Mike)
Twitter: Astro_Mike Profile
Edge City
http://www.flickr.com/photos/33422226@N04/3305900945/
Interactive Whiteboards
http://immersiveeducation.org/
http://www.simonblog.com/2009/03/06/price-distribution-for-iphone-applications-on-app-store/
http://www.crunchgear.com/2009/06/01/microsoft-previews-project-natal/ 
http://www.youtube.com/watch?v=TkuLAOzL0zU&feature=PlayList&p=100434024170190B&index=15
http://govirtualmedical.com/ 
Florida Virtual School is offering students an American history course, based on an educational computer-game scenario. 
ICreate a wave and add people to it. Everyone on your wave can use richly formatted text, photos, gadgets, and even feeds from other sources on the web. They can insert a reply or edit the wave directly. It's concurrent rich-text editing, where you see on your screen nearly instantly what your fellow collaborators are typing in your wave. It allows for both collaboration and communication. You can also use "playback" to rewind the wave and see how it evolved.

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