Web 2.0 Contribute Collaborate Create Texting Online Social Networking Virtual Worlds Immersive Environments Online Gaming iPhone/iPod Touch Apps Conferencing Video & Photo Sharing AAMOF...;-) American teenagers sent and received an average of 2,272 text messages per month in the fourth quarter of 2008, according to the Nielsen Company -- almost 80 messages a day, more than double the average of a year earlier! Fifth Season - 64.5 million text messages to American Idols Vote. Paper facebooks! Hot or Not? "...someone had to do it eventually." U.S. Airways Crash Rescue Picture: Citizen Journalism, Twitter At Work From orbit: Launch was awesome!! I am feeling great, working hard, & enjoying the magnificent views, the adventure of a lifetime has begun! In March 2009 Garry Trudeau's Doonesbury strip began to satirize Twitter, with the strip characters ironically highlighting the triviality of "tweets" and Roland defending the need to keep up with the constant-update trend or else lose relevance. If Facebook was a country it would be the 5th largest after China, India, the U.S., and Indonesia! Valuations based on current user numbers and Facebook’s most recent $10 billion valuation. 200+ Youth-Oriented Worlds Live or Developing iPhone introduced in the U.S. App Store first appeared 3G iPhone released supporting faster 3G data speeds and assisted GPS iPhone app downloads reach 500 million with 15,000 apps in the App Store Skype iPhone app downloaded one million times in first two days. That translates to approx. 6 downloads per second! App Store announces over 1 billion downloads in just 9 months. The one billionth app, Bump, was downloaded by Connor Mulcahey, age 13, of Weston, CT. Currently, there are 35,000+ apps designed for the iPhone and iPod Touch. Applications range from business to game and entertainment to educational. Approximately 2,920 are categorized as educational. Got game? We've got a global workforce! Eyeplorer Sketchcast Textorizer Myfloorplan Voicethread Dropmind 70,000,000 – number of total videos (March 2008) 200,000 – number of video publishers (March 2008) 112,486,327 – number of views for the most viewed video (January, 2009) 2 minutes 46.17 seconds – average length of video 412.3 years – length in time it would take to view all content on YouTube (March 2008) 26.57 - average age of uploader 13 hours – amount of videos uploaded every minute US $1.65 billion in Google stock – amount Google Inc. announced that it had acquired YouTube for in October 2006 $1,000,000 – YouTube’s estimated bandwidth costs per day Don’t forget Facebook -- The latest numbers the company has shared 4/30/09 include 15 billion photos uploaded in total, an average of 220 million new pictures posted each week, and at its busiest, 550,000 images being loaded each second. If a picture is worth a thousand words... Contribute Collaborate Create Innovate Forward-Thinking A woman holds a candle as she takes part in the candle light vigil to mark the 20th anniversary of the Beijing June 4th 1989 Tiananmen Square massacre, in Hong Kong, China, 04 June 2009. Hong Kong is the only place in China where an event to mark the anniversary of the Tiananmen Square massacre can be held legally. clickers Catch the wave! Literature Map http://www.polleverywhere.com/ http://web2educationuk.wetpaint.com/ Speak Up National Research Project March 24, 2009 Congressional Briefing Current K-12 Technologies http://www.tomorrow.org/SPEAKUP/speakup_congress.html New Media Consortium’s Horizon Project An ongoing research project that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. http://wp.nmc.org/horizon-k12-2009/chapters/technologies/ National Education Technology Standards for Educators 2009 “…Today it is less about staying ahead and more about moving ahead as members of dynamic learning communities. The digital-age teaching professional must demonstrate a vision of technology infusion and develop the technology skills of others. These are the hallmarks of the new education leader.“ —Don Knezek, ISTE CEO, 2008 http://www.iste.org/AM/Template.cfm?Section=NETS Summary of Project Tomorrow’s Speak Up National Research Findings Currently: Online and computer gaming Over 64% of students K-12 play Download music #1 with students in grades 6-12 Communications – email, IM, Txt Girls still lead in usage Summary of Project Tomorrow’s Speak Up National Research Findings Maintain a personal website 40% of students grades 6-8 67% of students grades 9-12 On the Horizon: Virtual worlds 38% of students gr 3-5 participate regularly 16% of students in gr 6-8 13% in grades 9-12 Video creation/sharing 32% of middle school students 50% in focus groups have posted a video Mashup of content 24% of middle school students are doing this now http://www.tomorrow.org/SPEAKUP/speakup_congress.html http://www.tomorrow.org/SPEAKUP/speakup_congress.html It has been said that every second 3 babies are born somewhere in the world whereas, in the same time, 38 mobile devices are sold. http://www.tomorrow.org/SPEAKUP/speakup_congress.html Cell phones Computer games Console video players Handhelds Web-based: single or multi user Horizon 1 (within the next year) Collaborative environments Online communication tools Horizon 2 (2-3 years) Mobiles Cloud computing Horizon 3 (4-5 years) Smart objects Personal web Assessment Evaluating student work that includes blogs, podcasts, and videos, or establishing how much an individual student contributed to or learned from a collaborative project, is difficult. Further, translating assessments of this nature into the metrics measured by standardized tests is not at all straightforward. Filtering At many schools today, the technologies named here cannot be used because they are blocked by content filters. http://wp.nmc.org/horizon-k12-2009/chapters/technologies/ Global Kids Kofi Annan Simulcast Across Four Virtual Worlds http://www.youtube.com/watch?v=tEtDEdyf3bM Horizon 1 (within the next year) Horizon 2 (2-3 years) Ocarina is the first true musical instrument created for the iPhone. Learning is fun! http://blog.sixredmarbles.com/ Horizon 3 (4-5 years) http://siftables.com/ I Dig Tanzania Virtual Summer Camp http://www.youtube.com/watch?v=CZ6CuoHob9E http://blog.sixredmarbles.com/ Creative Writing Timeline of Virtual Worlds http://www.dipity.com/xantherus/Virtual_Worlds June 29, 2007 July 10, 2008 July 11, 2008 January 2009 April 2, 2009 April 24, 2009 YouTube Stats Comic Life Robin Brandenburg r.brandenburg@sixredmarbles.com Robin Brandenburg r.brandenburg@sixredmarbles.com Roadmap since 1998 In June 2008, ISTE released the next generation of NETS for Teachers, which focuses on "using technology to learn and teach." Over 64% of K-12 students play, at an average of 8-10 hours per week, using a wide variety of devices. Web 1.0 Web 2.0 R C ead eceive esearch ontribute ollaborate reate Turnout of young voters increased by over two million. Fearful of social unrest, the authorities in Beijing closed of the square to foreign journalists on 04 June, and clamped down on social networking and photo-sharing websites such as Twitter and Flickr. EPA/YM YIK Historic Tweet Mike Massimino (Astro_Mike) Twitter: Astro_Mike Profile Edge City http://www.flickr.com/photos/33422226@N04/3305900945/ Interactive Whiteboards http://immersiveeducation.org/ http://www.simonblog.com/2009/03/06/price-distribution-for-iphone-applications-on-app-store/ http://www.crunchgear.com/2009/06/01/microsoft-previews-project-natal/ http://www.youtube.com/watch?v=TkuLAOzL0zU&feature=PlayList&p=100434024170190B&index=15 http://govirtualmedical.com/ Florida Virtual School is offering students an American history course, based on an educational computer-game scenario. ICreate a wave and add people to it. Everyone on your wave can use richly formatted text, photos, gadgets, and even feeds from other sources on the web. They can insert a reply or edit the wave directly. It's concurrent rich-text editing, where you see on your screen nearly instantly what your fellow collaborators are typing in your wave. It allows for both collaboration and communication. You can also use "playback" to rewind the wave and see how it evolved.
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