By Robin Harper
Virtual Worlds, Real Learning About Me not an educator virtual worlds games marketing community i love to garden Second Life: Second Life Metaplace My best definition of our mission is that we are working to create an online world having the exceptional property that it advances the capabilities of the many people that use it, and by doing so affects and transforms them in a positive way. More specifically, since there are so many possible definitions of ‘online world’, we are trying to create a close reproduction of the actual physical world we live in – one that will be easily comprehensible and useful to us because it will so closely resemble ours. The ability to simulate our world on computers means that we can make it different in ways that empower us, allowing us to do things that in the physical world we can imagine but are incapable of. --Philip Rosedale 30,436 regions-- 15x the size of San Francisco 2.2 billion user generated objects (~one terabyte a day) Established and growing Our vision is to enable users to build a network of worlds - from community to games to education to business -- creating an ecosystem where they collaborate, socialize and conduct commerce forming new societies and economies as we do in the real world today. accessibility creativity ownership The Avatar Bill of Rights That avatars are the manifestation of actual people in an online medium, and that their utterances, actions, thoughts, and emotions should be considered to be as valid as the utterances, actions, thoughts, and emotions of people in any other forum, venue, location, or space. A plain-text chat world with the languagewindows module installed; learn new languages while chatting by popping up translation windows. collaborative creation global connection new society self expression IMAGINATION! Consultant and advisor: Metaplace Frenzoo LifeTuner 2002 2008 Skoolaborate - Global Collaboration 3DSquared 22 schools and organisations Australia, New Zealand, Taiwan, Japan, Singapore, Chile, Portugal, the UK and the USA The media narrative about Second Life and virtual worlds is starting to get past the hype stage, past the bashing stage, and is beginning to resemble reality. -- Rita King Venturebeat.com April17,2009 "Finally we are seeing evidence, again across the globe, of benefits for students who have suffered through many damaging life experiences. Issues such as bullying, low self esteem or by being loaded with the baggage of low social economic status etc. We are seeing these students suddenly blossom in this new environment as they interact in a 'new world' without baggage and are being taken for what they are rather than what they are perceived to be." The project was created to facilitate the building of relationships between our students. With the introduction of voice in Second Life, the ability to speak in native languages and practice those being learned became a reality for our students. Porto, Portugal Beijing, China Rochester, NY "I had them tell their exciting stories today: chatting in Japanese with a student from Japan, shopping at the mall, learning how to build and script by watching students from the UK. " Opportunities are being provided for students to take control of their own learning and to work as critical friends and mentors of other students and other teachers from across the world. Teachers are collaboratively developing units of work with other teachers on matters that are important to all. Students work with teachers to assist them in working in a digital world that is very foreign to them. This has seen the transformation of working relationships within schools, within faculties, across sectors of education and across national and international boarders. Immersion ideas culture collaboration community identity creativity friends understanding context insight web-based mentoring digital citizenship and digital literacy Forty middle school and high school students Digital Workforce Intensive 12 hours per day focus was on Louisiana's core social problems: education, health care, coastal restoration, and pollution. Spencer Zuzolo Joe Castille science + math > game programming literature + history > game design "Ultimately the global, social and economic fabric will be transformed by these next generation social, learning and collaboration systems." -- Spencer Zuzolo world wide stuff, different cultures!!! :) Just how a world like that is made that programming can mess up ......BAD i got to learn about the way the government works when my class talked to representative landry That you may not want to work with that person but when you work with them; you find out that they are like you and you could be good friends. What did you learn? Metaplace: Sunchaser Hubworld: Transforming Louisiana Game world: Green Machines Game world: War of the Wetlands Frenzoo 2009 teen fashion teen creation Frenzoo: Sunchaser Robin Harper Taliesin Protagonist Robin Linden global friends identity land metaphor economy embed world metaphor asynchronous Game Camp
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