(online) New Media and the Arts: A Force for Change

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Barry Joseph

New Media and the Arts: A Force for Change
Sunday October 18, 2009
Games
Virtual
Worlds
Social
Media
Power
of
Citizenry
Online
Leadership
Program
Fully 99% of boys and 94% of girls play video games.


Game playing is also social, with most teens playing games with others at least some of the time, and can incorporate many aspects of civic and political life.
Drill and Skill
Game Design
Serious Games
Critical        Gameplay
“No matter how bad things are going, you could always be a subsistence farmer in Haiti. 






Ayiti: The Cost Of Life makes the Oregon Trail look like Candy Land.” -- Slate.com
Through their participation in the after school program youth's experience involved: 

Engaging in activities that require useful life skills related to communication and collaboration;

Learning about social issues;

Realizing what goes into designing and creating a good game; and

Gaining general computers skills.
Game-like yet not a game
3D social network
Persistent
Performative
Constructive
Top-down

Expert-created

Centralized

$$$
Bottom-up

User-created

Distributed

Free
Media Masters
Barry Joseph, Global Kids <olp.globalkids.org>
New Platforms

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