(online) New Media and the Arts: A Force for Change
This is my presentation for New Media and the Arts: A Force for Change.It contains videos and works fine online but not in download mode.
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New Media and the Arts: A Force for Change Sunday October 18, 2009 Games Virtual Worlds Social Media Power of Citizenry Online Leadership Program Fully 99% of boys and 94% of girls play video games. Game playing is also social, with most teens playing games with others at least some of the time, and can incorporate many aspects of civic and political life. Drill and Skill Game Design Serious Games Critical Gameplay “No matter how bad things are going, you could always be a subsistence farmer in Haiti. Ayiti: The Cost Of Life makes the Oregon Trail look like Candy Land.” -- Slate.com Through their participation in the after school program youth's experience involved: Engaging in activities that require useful life skills related to communication and collaboration; Learning about social issues; Realizing what goes into designing and creating a good game; and Gaining general computers skills. Game-like yet not a game 3D social network Persistent Performative Constructive Top-down Expert-created Centralized $$$ Bottom-up User-created Distributed Free Media Masters Barry Joseph, Global Kids <olp.globalkids.org> New Platforms
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