Video Games as Learning Engines

This is a standard but evolving presentation about video games and their potentials in education »
David Warlick

Spin-Offs
Assorted
Spin-offs
ARGs
Machinima
Spin-offs
Spin-offs
Books
by Henry Jenkins
by David Williamson Shaffer
by Marc Prensky
by John Beck & Mitchell Wade
by James Paul Gee
by John Beck & Mitchell Wade
Got Game

The Kids are Alright: How the Gamer Generation is Changing the Workplace

What Video Games Have to Teach Us About Learning & Literacy

Don't Bother Me Mom--I'm Learning

How Computer Games Help Children Learn

Fans, Bloggers, & Gamers: Exploring Participatory Culture
Resources
What we know
Youth use online
media to extend
friendships &
interests
Virtual Worlds - 10%
MMORPGs - 21%
Survival-Horror Games - 32%
First-Person Shooters - 47%
Fighting Games - 49%
Simulation Games - 49%
Strategy Games - 59%
Rythm Games - 61%
Adventure Games - 66%
Action Games - 67%
Sports Games 68%
Puzzle Games - 72%
Racing Games - 74%
48% play games on their cell phones

2% of cats play video games

60% play on portable game systems

73% play games on their computers

86% play game consoles

50% played yesterday
97% of teens play video games -- 99% boys, 94% girls
What we
know!
Be more experimental, experiencial, and social/collaborative
Rely less on standardization of content & assessment (they're less relevant)
Adults should be role model learners (master learners?)
Stay relevant -- education must keep pace.
Implications for Education
New media allows a
degree of freedom &
autonomy for youth 
learners (in contrast to
the traditional classroom
setting)
"Geek Out," diving into a
topic or talent -- highly
social & engaged endeavors
..engage in
peer-based & self-directed
learning ("messing around")
..explore interests by 
research & collaboration
with communities of 
interest
Funded by the
William D. &
Catherine T. 
MacArthur 
Foundation
Living and
Learning with
New Media
Some Examples
World
Building
Serious
Games
Problem
Solving
Role-Playing
Simulation
video
games
warlick
Session Tags:
http://davidwarlick.com/handouts/
Online Handouts
Online Handouts
Video Games
as Learning Engines
David Watrlick
Raleigh, NC
http://davidwarlick.com/handout/
So, What is
a Video Game?
Glen Wiebe
"Video games are
exceptionally taste
paterns of reality."
David Shaffer
"Video games
consist of
          &          "
Roles
Rules
It's not your Daddy's
Video Games
"Computer Games
have become more complex,
because the brain demands it."
                               - Wiebe
What is a Video Game?
Sandbox
Learning
Sandbox
Learning
Sandbox Applications
Data
Visualization
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text
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Data
Visualization
Application
David Shaffer
"Video games
consist of
          &          "
Roles
Rules
Thank you!
Playing with Information
Closing
Instructions:
Press the large right
arrow to move forward
and the left arrow 
to move backward.

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