Networks and Collaboration II
Lecture delivered to the Arts Management MA Course at the Royal Welsh College of Music and Drama - 23.11.2011
»
Networks and Collaboration Open vs Closed Scale Free Networks #nandc @reinikainen Philosophy Openness Transparency Sharing Act Local, Think Global User Generated, not User Controlled Information as a stream Information Network! Nine Inch Nails Growth Preferential Attachment Individual Coordination Co-operation Collaboration Co-creation Distributed Networks Society Networks Collaboration Open Innovation Tags Hunter Gatherer Agrarian Industrial Filters Phase Transition from Chaos to Order Creativity Institutional Bias Evolution of Cooperation "IF it's no longer about incentives, but about removing impediments" Time frame Typology Cooperation & Motivation Formats Game Typology Quality of Cooperation Pre-modern Modern P2P era (feudal, imperial) (market, industrial) Adversarial Extrinsic negative Neutral Extrinsic positive Synergistic Intrinsic positive Zero Sum: Win-Lose "Power game" The 4 wins "Wisdom Game" Zero Sum: Win-Win: Draw "Money game" Low, 1+1 2 Average, 1+1=2 High, 1+1 2 ^ ^ Modes of Production Coercion Capitalist Peer 2 Peer Swarms Input side: voluntary contributors, do not have to ask permission to participate, and use ‘open and free raw material that is free of restrictive copyright so that it can be freely improved and modified. Process side: design for inclusion, low thresholds for participation, freely available modular tasks rather than functional jobs, and communal validation of the quality and excellence of the alternatives Output side: creates a commons, using licenses that insure that the resulting value is available to all, again without permission. This common output in turn recreates a new layer of open and free material that can be used for a next iteration.
More presentations by
Copy of Beyond Social Media: Open Public Services in the Network Society
Esko Reinikainen on
Presentation to the CIPR Local Services Annual Conference 2010 - Brighton, UK