Networks and Collaboration II

Lecture delivered to the Arts Management MA Course at the Royal Welsh College of Music and Drama - 23.11.2011 »
Esko Reinikainen

Networks and Collaboration
Open vs Closed
Scale Free Networks
#nandc
@reinikainen
Philosophy

Openness
Transparency
Sharing
Act Local, Think Global
User Generated, not User Controlled
Information as a stream

Information
Network!
Nine Inch Nails
Growth
Preferential Attachment
Individual
Coordination
Co-operation
Collaboration
Co-creation

Distributed Networks
Society
Networks
Collaboration
Open Innovation
Tags
Hunter Gatherer
Agrarian
Industrial
Filters
Phase Transition
from Chaos to Order
Creativity
Institutional Bias
Evolution of Cooperation
"IF it's no longer about incentives, but about removing impediments"
Time frame
Typology
Cooperation &
Motivation Formats
Game Typology
Quality of Cooperation
Pre-modern 
Modern
P2P era
(feudal, imperial)
(market, industrial)
Adversarial

Extrinsic negative
Neutral

Extrinsic positive
Synergistic

Intrinsic positive
Zero Sum:
Win-Lose
"Power game"
The 4 wins
"Wisdom Game"
Zero Sum:
Win-Win: Draw
"Money game"
Low,
1+1   2
Average,
1+1=2
High,
1+1   2
^
^
Modes of Production
Coercion
Capitalist
Peer 2 Peer
Swarms
Input side: voluntary contributors, do not have to ask permission to participate, and use ‘open and free raw material that is free of restrictive copyright so that it can be freely improved and modified.
Process side: design for inclusion, low thresholds for participation, freely available modular tasks rather than functional jobs, and communal validation of the quality and excellence of the alternatives
Output side: creates a commons, using licenses that insure that the resulting value is available to all, again without permission. This common output in turn recreates a new layer of open and free material that can be used for a next iteration.

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