Emerging Interfaces in Education
"How Augmented Reality, Social Networking and Mobile Computing will change the way we Teach, Learn and Play"
Delivered as the keynote address to the 11th Annual NJEDge.Net Faculty Best Practices Workshop (http://njedge.net/activities/facultyshowcase/2010
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Mobile Computing Portability is key 98% of students come to college with their own computers Over the past 5 years, desktop ownership decreased by 27%, and laptop ownership increased by 23 (flash graph) near ubiquity of cellular telephone adoption 51.2% of students own an Internet-capable device 11.8% of students plan on upgrading to an Internet-capable device in the next 6 months (graph) comparision: 2007, only 12% of students owned an Internet capable device What are they doing on these devices? geolocation, email, sns, general info access "Little Computers" Augmented Reality The Virtuality Continuum The Future The Tricorder Hand-held (or worn around neck) Voice communication Image capture Video playback Senses phenomena within the local environment Knowledge of its location in space Full color display Digital camera Video playback SMS GPS location Wi-Fi The Smartphone Hand-held device Voice communication Image capture Video Playback Senses phenomena within the location environment Knowledge of its location in space (as I perceived it in the mid 1980's) Smartphone Capabilities Expectations more than 4 in 10 respondents overall (44.5%) agreed or strongly agreed that in the next three years they expect to do many things on a cell phone or handheld Internet device that they currently do on a laptop or desktop computer. Current users also anticipated that their use of mobile services will grow, since almost three-quarters (73.7%) of respondents who currently own an Internet-capable handheld device and access the Internet from their handheld device said they expect their use of the Internet from a handheld device to increase or greatly increase in the next three years. Current use of mobiles in the classroom Instructors will probably not be surprised to learn that almost a third of respondents (32.2%) agreed or strongly agreed with the statement “While in class, I regularly use my cell phone or handheld Internet device for non-course activities.” When asked if they use their handheld devices for course-related activities, only 11.3% agreed or strongly agreed. (oh, and it's also a phone!) The Internet Accelerometer Microphone Speakers Bluetooth Extensible software (apps) 1x = 600x And yes, there is an app for that. Mobile Devices & College Students Source: The ECAR Study of Undergraduate Students and Information Technology, 2009 Source: The ECAR Study of Undergraduate Students and Information Technology, 2009 So, how can we use mobile devices in a classroom setting? Ask the Audience Poll Everywhere (www.polleverywhere.com) Construct a poll that lets students vote using a variety of tools (SMS, web form, Twitter) SMS Distribution Lists TextMarks (www.textmarks.com) Create your own text message distribution list for your classes Easily create polls and surveys Access your data in real time through a powerful web-based API Digital Imaging It's almost impossible to purchase a smartphone without a camera Smartphone cameras can generally capture both static images as well as video Images can be stored on the device or sent to others via MMS or a 3rd party application Maps & Geo-location Most smartphones have the ability to know where they are based upon GPS / Wi-Fi signals We can capitalize on this feature and use it to provide contextual access to material Historic Earth Podcasts & Syndicated Content Finding Podcasts Creating your own podcasts Mobile Toolbox Health & Medicine Image Vis 3D - university of Utah ImageVis3D Mobile lets iPhone users easily display, rotate and otherwise manipulate 3-D images of medical CT and MRI scans, and a wide range of scientific images, from insects to molecules to engines. This free app is based on computer software from the university's Scientific Computing and Imaging (SCI) Institute. AnatomyLab allows students to conduct a "virtual dissection" by providing images of a real human cadaver during 40 separate stages of dissection. Just hit the "View Cadaver" button. The software, which sells for $9.99, was designed by biology Professor-Lecturer Mark Nielsen and two University of Utah students, including his son. http://mobile-libraries.blogspot.com/2009/10/iphone-body-electric-apps-visualize.html Physiological Metrics Fitbit - sleep sensor Zeo - personal sleep coach Smart Band Aid: http://gigaom.com/2009/02/22/wi-fi-gets-personal-%E2%80%94-really-personal/ E-Reader (Milgram, 1994) Real Environment Virtual Environment Augmented Reality Augmented Virtuality Complete Immersion within a synthetic environment Overcoming Fear of Heights using Virtual Reality Helping Iraq War Veterans Overcome PTSD A predominantly virtual space where physical elements can be inserted in real-time A predominantly real space where virtual elements can be inserted in real-time Examples of Augmented Reality Why Augmented Reality? Why Now? AR has been around for a long time Only recently has AR been “do-able” on a consumer grade device Popularity has been driven by: Fast, cheap computers Near-ubiquitous mobile devices Cheap / Pre-installed webcams Flash-based implementation of AR detection algorithms How it works "Magic Mirror" "Magic Lens" A Disclaimer (Craig Kapp, 2009, ITP @ NYU) (Craig Kapp, 2009, ITP @ NYU) (Larngear Technologies) (Dante Technologies) (Human Interface Technology Lab, New Zealand Bergig, Hagbi, El-Sana & Billinghurst) Experimental Interfaces Text Messaging Merging the Real and the Virtual AR Physics Object Recognition Touch Sensitivity Color Sensitivity Games for Rehabilitation Grab a Star Virtual Gardner Hospitible Rooms Data Visualization AR Sights The Whisper Deck Augmented Reality Digital Storytelling (Zooburst!) Augmented Textbooks Astronomy Earth Science (Larngear Technologies) Scientific Simulation Augmented Chemistry Sim Snails Bringing Physics to Life Living Flashcards (Craig Kapp, 2009, ITP @ NYU) (Craig Kapp, 2009, ITP @ NYU) (Craig Kapp, 2009, ITP @ NYU) (Craig Kapp, 2010, ITP @ NYU) (Craig Kapp, 2009, ITP @ NYU) (Craig Kapp, 2009, ITP @ NYU) (Craig Kapp, 2009, ITP @ NYU) (Craig Kapp, 2010, ITP @ NYU) (Craig Kapp, 2010, ITP @ NYU) (Craig Kapp, 2009, ITP @ NYU) Mobile Interfaces Layar Google Skymap NYC Subway Finder The Future 6th Sense Playstation EyePet (Maes & Mistry, 2009, MIT Media Lab) Sony, 2009) Emerging Interfaces in Education How Augmented Reality, Social Computing and Mobile Devices will change the way we Teach, Learn and Play Craig M. Kapp March 12th, 2010 NJEDge.Net 11th Annual Faculty Best Practices Showcase Definition: Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery Student Expectations Augmented Reality! Digital Imaging Live Video Streaming Google Maps What's on my phone? Networked Organisms and Habitats NOAH (Craig Kapp, 2010, ITP @ NYU) Fun! Thank You! Questions? Source: The ECAR Study of Undergraduate Students and Information Technology, 2009 Current use in the Classroom 32.2 % : "While in class, I regularly use my cell phone or handheld Internet device for non-course activities." 11.3 % : "While in class, I regularly use my cell phone or handheld Internet device for course activities." Source: The ECAR Study of Undergraduate Students and Information Technology, 2009 1994 New Media Consortium 2010 Horizon Report Emerging Trends Pages Indexed by Google 1998: 26 million 2000: 1 billion 2008: 1 trillion Available (for free!) on the iTunes App Store Level Compass Ruler G-force meter Scale Seismometer = 0.1 mm thick 1994 1998 2000 2008 62,137 miles 26 million pages 1 billion pages 1 trillion pages Introduction
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