Consumers DO NOT want:
* Strict DRM policies that restrict the usage of purchased products.
Digital
Distribution
* 20 million people connected
* 350+ PC games
* Worldwide in 21 languages
* 100% Year-over-year growth since 2004
"Steam"
Games
Videogame online stores
by
Friedrich
Bode
Janos
Bluhm
The challenger: "Netflix"
* Digital & physical movie rental service
* 'Watch instantly' on PC, Mac, TV
* Available only in the US
* New games, old games, indie games ...
* 24/7 availability
* Portability of content and files
* Anti-cheating tools
* Auto-updating & version control
* Community tools (friends lists...)
Consumers want:
Companies want:
Music
Movies
"Entertainment as a service"
- Gabe Newell
* Direct communication to customers
* Performance data
* DLC, subscriptions and micro-transactions
* Piracy protection
* Auto-Updating
* INDIRECT customer relationships
* PRODUCT orientation
The old way of entertainment:
The new way of entertainment:
Video game sales numbers only account for traditional brick and mortar retail!!!
"iTunes"
* Launched in 2001, iTunes Store launched in 2003
* 8 billion songs sold since 2004
* 11 million songs, 3.000 movies, 250.000 TV-Shows
* Forrester Research:
"Online business will overtake CD sales in 2012."
* 24/7 availibility
* Local independence
* Buy single tracks off albums
* Unlimited "shelf space"
(big selection of titles)
* iTunes eases the effects of digitalisation
* Piracy decreasing!
* Decline in CD sales still continues...
* Legal music streaming services such as
"Spotify" gaining popularity!
Recent trends:
* What impact does digitalisation/
the internet have on consumer behavior?
* How do media industries face this trend?
* Which strategies help companies to
adapt succesfully (which ones make them fail)?
Consumers DO NOT want:
* Aggressive copy protection software
that causes trouble for legitimate buyers
(can be cracked anyway)!
70%
market share
Key questions:
Consumers DO NOT want:
* An outdated selection of available movies!
Valve Software
Music CD sales:
Consumers want:
Thank you for your time!
Conclusion:
- Steve Jobs, CEO of Apple
* DIRECT customer relationships
* SERVICE orientation
Consumers DO NOT want:
* Strict DRM policies that restrict the usage
of purchased products.
Consumers DO NOT want:
* To wait for days until they can watch a movie.
* Service is king!
* Stop wasting time, ressources and customers while fighting
the inevitable!
* Be committed to make drastic changes to your business model!
* Each media industry is affected by digitalisation
(some more than others but that is just a matter of time)
Consumers DO NOT want:
* To hear that single-parent moms get sued by record companies.
The "old" movie rental model
The problem:
Conclusion:
Conclusion:
Conclusion:
39,8 Billions USD
30 Billions USD
2009:
1998:
(Yet one legal download accounts for 8 illegal ones...)
Digitalisation has changed
the music industry forever!
Digital distribution creates opportunites for game developers and risks for retailers!More presentations by Friedrich Bode
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