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Personalisation, progression and intervention

The Cramlington Langauges Curriculum
by Chris Harte on 8 November 2010

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Prezi Transcript

Big words but what the hell do they mean? Personalisation, progression & intervention COnnect the learning Can you draw any parallels between video games and great lessons from a learner's point of view? Pre structural Unistructural Multistructural Relational Extended Abstract Video games... you can choose your difficulty level you can have hints and tips and constant feedback you can play with your friends you have to complete each level to progress you are motivated by challenge you experience success you are rewarded you can choose to change level of challenge you can get "cheats" How do you and the students know where they are? By the end of this session we will definitely not have cracked personalisation will have one way of assessing learning will share some strategies So we and, more importantly, the kids need to know: where we are how we know we are there where we should be heading how to move on ...but can we use this language with the/all students? Practical strategies? What can we do in order to make our lessons more like those video games?
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