Designing for the first step

There are many brilliant products and services available for people who are ready to take action and improve themselves. Learn how realistic, convenient, immediate, and genuine solutions can open up a path to well-being for millions. »
Trapper Markelz

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More presentations by Trapper Markelz

  • Gamification is here to stay

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    This talk will focus on defining the term, outlining how gamification works, and walking you through 20 examples.

  • Impact = Reach x Effectiveness

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    A presentation given at the Well-Being Summit in Dallas on April 28, 2011 about designing products that achieve promised impact through reach and effectiveness.

  • Attention Mechanics

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    How the attention economy plays a role in health product design.

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