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"caseWorthy" Plot Diagram

Plot
by Aleks Blumentals on 26 June 2014

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Transcript of "caseWorthy" Plot Diagram

"caseWorthy" Plot Diagram
You, General Matt
Main Characters
Subordinate Characters
John, Whitney, as many as you need to involve to piece together a deeper understanding
On an island for five days. Suspend disbelief and other activities to take a deep dive into your case. Get into the whole drama. Allow the irrelevant, the weak signs, the many voices and perspectives. make a map.
Your boat is leaking water. Something has fallen off the boat and you continued unaware of this absence. You need more unity for the big hunt
You felt warning signs, but decided to walk towards the noise with the mentality of finding out about the unknown parts of the case. You decided to involve others and ask General Matt to help in this difficult task.
You met the General and were informed that he was a hunter, but not only animals. General Matt organized the hunt of the Mammouth. He helps the group to piece together the puzzle pieces, to look beyond the light under the lamp post. SCAN is the first phase. It will create models for experiential simulation before the actual hunt where you will stake everything.
You were aware that there were only two options and chose the chase. To win you must now throw light on the workings of the model. You are already taking precautions and tactics. But to escape the cat and dog chase you must commit to SCAN the laberynth.
There are two options on this island: play a game of cat and dog with the pieces as you know them, or discover how to dis-solve the 'conditions'. The case is worthy basically if you can work with General Matt for five days and the award is freedom. General Matt has never failed but Self-doubt will be your greatest enemy, to discover worth and cement your resolve.
Context
Conflict
Scan Phase
Complications
Exposition
Focus
Falling Action
Act
This is the climax. It is Your turn to play "the case." You are given a three hour head start and you sprint as soon as you are released. The FOCUS commits everyone to the hunt in a certain way. Everything is at stake. you are leaving the safety of the light under the lamp post.
1st Day:
You caught a glimpse of the new You, and of the Mammoth possibility. General Matt gave you a chance to fight the evil mentality of prolonging the sick game of cat and dog.
2nd Day:
You managed to set a trap, killed a dog and together with others made it through the night safe.
3rd Day:
To escape the gravity of the old view point, you basically swam to the next shore and changed the constructs of the model where you work.
Caseworthy plot sequence
By: aleks blumentals
4th Day:
The old needs to be assimilated somehow. You followed the old General, hid behind the General's closet, and killed the general, and then slept in his bed for the night.
5th Day:
You prepare the Journals for other to understand the mammoth hunt. The work book, data sets, e-motional, n-souled experiential case.
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