Games SIGG Keynote - ISTE 2011
A ground-breaking approach to organize student learning and achievement, meet new national standards, and beyond.
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* Access the largest free public database of learning materials through any computer or web-enabled Smart-phone in any language. * * Self-paced, user-selected QUESTS that allow learners to choose their own path through whatever curriculum they are engaged in. Connect myriad networks Existing LMS A FIRST for Educational Systems Plugins and API Engagement Video Game Reward Structures User created Quests Embeddable Media Reward Systems Advancement structures allows you to move through the curriculum like a VIDEO GAME API's and plugins allow use of tool in countless systems. Education Game Interface Learning Interface Game-based Social Network for LEARNING available any time, anywhere built by the users researched-designed interface international interest competency-base pathways largest global database free learning materials and curriculum social learning to solve world problems track achievements across infinite activities, platforms, games, devices, and experiences. ...changes learning as we know it. Disconnected from Learning Authentic Let's at 3D GameLab! LOOK Data Mining Identifying pathways to success, engagement, persistence... ...for effective design. DBR Design-based Reseach Quest Design Elements In this phase... User quest preferences Success Completion rates Estimated time to complete task Type of performance task Presentation Style Narrative vs. Non-narrative storylines that guide the quest. Competition, collaborative, solo User rating of the Quest (5 Stars) Quest Chains (prerequisites) vs. individual Multiple options to achieve one standard Rarity (Limited window of opportunity) Motivation • Engagement • Success Pedagogical Shifts The face to face classroom Raids in the classroom More 1on1 Staged activities for small numbers Promote students to new roles Higher engagement "Having a lot of different options creates excitement for students." “I would say it’s as challenging as other courses. I just feel like it’s an easier learning style and less stressful.” 93% quest completion rate This course was a game changer for me. I have started to view the field in completely different light. I was totally engaged and absolutely thrilled to finally see some hope, a light, for the future of education. QUEST A is a unique educational activity which is part of a journey toward a larger goal. Delivered to a student when they are ready or able to engage in it. pass-rate predictive modeling clustering technique determine engagement Quest-based Learning Nearly 1/3 of U.S. high school students don't graduate Digital Assets Packages of curriculum Trend and Research Data Predictive Models Other Products Virtual Worlds Apps Augmented Reality Plug-ins Add-ons Successful Approach the new bell curve Over 50% continued questing after class was over Popular approach 4,000+ completed quests from 138 total users Badges, Gamification & Quest Based Learning Let the Journey Begin! Lisa Dawley, Ph.D. Professor & Chair Dept. of Educational Technology lisadawley.wordpress.com Badges Why the gamification of learning? Gameplay mechanics Experiential Modes Meta-game Quests badges levels leaderboards progress bars virtual currency xp system challenges between users August Online Camp for Teachers! 3dgamelab.org Clone quests in the armory! Bob Appleman, Tech Trends
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