By sarah robbins
All ur classrooms 2 "All us classrooms r belong to us": Teaching and Learning in Social Media, Virtual Worlds and Digital Games Sarah "Intellagirl" Robbins March 2009 intellagirl@gmail.com www.intellagirl.com Anyone who makes a distinction between games and learning doesn't know the first thing about either. Marshall McLuhan of US kids 12-17 play video games. Pew 2008 Games Games are scaffolded Games use failure for learning Games offer clear rewards and motivations Games are dialogic It's not games but schools that are the newfangled notion, the untested fad, the violator of tradition. Chris Crawford The Art of Computer Game Design How did it come about that such a crazy process like schooling would become necessary? Then I realized that it was something like engineering people - that our society doesn't only produce artifact things, but artifact people. And that it doesn't do that by the content of the curriculum, but by getting them through this ritual which makes them believe that learning happens as a result of being taught... Ivan Illich Deschooling Society Images based on "Galaga" by Namco Images based on "PacMan" and "Ms PacMan" by Namco It's not the technology that is disruptive. It's not the students that are disruptive. It's the institution that is disruptive. http://www.hiptop3.com/wp-content/images/Sidekick3LELRGsm_web.jpg This is NOT NEW This is NOT NEW Feb 23 Feb 7 Feb 6 Jan 30 Feb 3 PROSUMER http://www.youtube.com/watch?v=2b97KIlJuYs Kevin didn't learn this in school! What if all of our students were as engaged? http://www.youtube.com/watch?v=tEtDEdyf3bM&feature=channel_page Views: 245,739 14,954,068 views Views: 2,961,813 Views: 330,414 2,589,782 views 165,805 views Don't Teach FACILITATE Trust them! Empower them! Learn WITH them! Learn FROM them! PEDAGOGY TECHNOLOGY Sarah "Intellagirl" Robbins intellagirl@gmail.com type