Games The Smithsonian American Art Museum did a game. It was an Alternate Reality Game (ARG) titled Ghosts of a Chance. We think it went quite well. We think the freedom given to the game designers by the museum was revolutionary. We are thinking about what the next step might be. We're Lonely! We cannot do this alone. Part of the success of the first game was because it was new, it was exciting, and people couldn't believe that the Smithsonian would do such a thing. We no longer have that hook (and we've used up the bodybuilder card!). The next game(s) can and SHOULD be run from a multiple-institution perspective. We're interested in doing something and we're looking for like-minded institutions to partner with. Whether you're a museum, a library, a historic site, a science center, an archive, a park, or whatever, we think there are connections to be made and communities to be built through gaming. Are you in? What's next? We're not quite sure! John Maccabee with CityMystery and the guys from antiboredom (the brains behind Ghosts of a Chance) have a proposal for a game engine and concept that we think could be wonderful. It is designed around the idea of a multiple-institution game, and allows for each partner to design mission-based experiences that connect directly to their own visions/objectives/collections/problems/specialties/etc. They also propose that this platform would interact with all the spaces where the players already ARE, from YouTube and Twitter to texting and geo-locating. This was the game: http://www.GhostsofaChance.com (game archive) http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html (Paper) Who am I? I am Georgina Bath Goodlander, Interpretive Programs Manager for the Luce Foundation Center at the American Art Museum. I was lucky enough to be the project manager for Ghosts of a Chance, and now I am trying to kick-start the next game experience. I tweet: @bathlander Why should you care? It's not just about games. The boundaries between experiences in the real world and in virtual ones are breaking down. An ARG speaks directly to this as it facilitates interactions between players using all of the tools that they are using anyway. It gets people connecting, building, sharing, and discovering. This is how people are operating in their daily lives and we need to get IN on it. If so, Get in Touch! Contact me on Twitter (@bathlander) or on e-mail (GoodlanderG@si.edu) for more info, or just to let me know you WANT IN! Image courtesy konamouse This is me
More presentations by Georgina Goodlander
Evaluating Ghosts of a Chance, the Module Game
Georgina Goodlander on
Evaluating the Ghosts of a Chance module game as an educational experience for teens and children
Popular presentations
Trello Architecture
Brett Kiefer on
This is the visual part of a talk I gave on the trello.com architecture at the MongoDB user group on 18 Jan 2012. Blog post ...
Academy: 10 ways to say it with prezi
Adam Somlai-Fischer on
Prezi is simple: You Write, Zoom, Arrange.Using these simple means, you can express many things - with great impact.Here are some basic examples such as ...
More popular prezis in Explore>