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By Georgina Goodlander

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Games, an Idea

Games
The Smithsonian American Art Museum did a game.
It was an Alternate Reality Game (ARG) titled 
Ghosts of a Chance. We think it went quite well. We
think the freedom given to the game designers by the museum was revolutionary. We are thinking about what the next step might be.
We're Lonely!
We cannot do this alone. Part of the success of the first game 
was because it was new, it was exciting, and people couldn't 
believe that the Smithsonian would do such a thing. We no longer 
have that hook (and we've used up the bodybuilder card!). 

The next game(s) can and SHOULD be run from a multiple-institution 
perspective. We're interested in doing something and we're 
looking for like-minded institutions to partner with. Whether you're 
a museum, a library, a historic site, a science center, an archive, 
a park, or whatever, we think there are connections to be 
made and communities to be built through gaming.
Are you in?
What's next?
We're not quite sure! John Maccabee with CityMystery 
and the guys from antiboredom (the brains behind Ghosts of a Chance) have a proposal for a game engine and concept that we 
think could be wonderful. It is designed around the idea of a 
multiple-institution game, and allows for each partner to design mission-based experiences that connect directly to their own visions/objectives/collections/problems/specialties/etc. 
They also propose that this platform would interact with all the 
spaces where the players already ARE, from YouTube and 
Twitter to texting and geo-locating.
This was the game:
http://www.GhostsofaChance.com (game archive)

http://www.archimuse.com/mw2009/papers/goodlander/goodlander.html (Paper)
Who am I?
I am Georgina Bath Goodlander, Interpretive Programs 
Manager for the Luce Foundation Center at the 
American Art Museum. I was lucky enough to be the 
project manager for Ghosts of a Chance, and now I 
am trying to kick-start the next game experience.

I tweet: @bathlander
Why should you care?
It's not just about games. The boundaries between 
experiences in the real world and in virtual ones are 
breaking down. An ARG speaks directly to this as it 
facilitates interactions between players using all of 
the tools that they are using anyway. It gets people 
connecting, building, sharing, and discovering. 
This is how people are operating in their daily lives 
and we need to get IN on it.

If so, Get in Touch!
Contact me on Twitter (@bathlander) or on e-mail (GoodlanderG@si.edu) 
for more info, or just to let me know you WANT IN!
Image courtesy konamouse
This is me

Created by Georgina Goodlander

A call for participation in a multi-agency game.

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