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Digital Citizenship as Character Education through Gaming

An exploration of the MMORPG Guild Wars 2 as a tool through which to discover ethics, morals, and values.
by Liz Deichler on 12 March 2014

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Transcript of Digital Citizenship as Character Education through Gaming

Digital Citizenship
is
Character Education
in
The "Classroom"
What is Digital Citizenship?
Website
&
Forums
Get to Know
Yourself and
Others
Educational
Taboos
What does Learning Look like in a Video Game?
Why should I Care?
Interactive Learning
Goals
Who are my teammates?
How are they doing?
- Leadership
- Instructions
- Community
- Cooperation
- Trust
- Support Teammates
- Reflection on Shortcomings
- Recognizing Achievements
- Supporting Peers
- Creating

* Conversations
*Creative Outlets
* Group Projects
Who am I?
What can I contribute?
- Keep Trying & Help the Fallen
- Multiple Literacies
- Recognize Mistakes
FUN!
Digital Citizenship
Digital Citizenship is
"
character education
for the Digital Age"
Jason Ohler, 2010
“…
consideration of who we are and wish to be
, individually and as a society”
globally connected infosphere
Prensky, 2001
Buckingham, 2008
* Games offer new literacies:
-
visual
environments
-
reading
on screen and off screen texts
- processing
auditory
information
* "Digital
Immigrants
" vs "Digital
Natives
"
The Good Play Project, 2011
*
choices
young people make online... have
implications not just for themselves, but for others
.
- these themes have
ethical dimensions
The *MMORPG
*Massively Multi-player Online Roleplay Game
Fun!
Support
Achievement
Failure
Digital Interpreter
The Choices:
Ethics, Morals, Values
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