Seen a TV with
less than 100 channels
Content today is the
dominant thing.
But one thing
that I can say, is that...
…it is going to be the company that can grow and maintain audiences (not content).
New
Information
Landscape
New
Generation
of Learners
Unpredictable Future
Perhaps the best thing we can teach our students today,
It's not just literacy,
It's not just literacy skills,
It's not just lifelong learning,
It's
Learning
Literacy!
It's
Literacy
Habits!
It's
Learning
Lifestyle!
*
Is how to teach themselves.
64% of American teenagers
have produced and published
original digital content to real audiences over the Internet.
Unpredictable
Future
They have never
Played Pac Man or Pong
Listened to an 8-track
Most of them were born after
The breakup of the Soviet Union
Compact Discs had been around for a decade.
They were born after
The Reagan era
The walkman
Many of our students, are actually master learners. Because they are accustomed to being ubiquitously connected, they know how to find people who can help them learn,
What the need to know,
To do what the want to do.
Network Natives
New Information Landscape
2)
3)
I have a problem. Each year, I have a terrible time trying to get you, my students, excited about reading Othelo. This year, I want you to work in teams to produce a movie trailer for the play. I want you to produce a trailer that I can show to next year's students to get them positive about the Shakeespeare play.
1)
(Start)
"Cracking the Code for Innovative, Collaborative & Transformative Learning"
A Different Frame of Reference
Conclusion:
It's
Literacy
Habits
..is how to teach themselves
Session Tags:
flat
classroom
warlick
ONLINE HANDOUTS
http://davidwarlick.com/handouts/
http://davidwarlick.com/sl/
Suriawang Dapto
It is difficult to describe, or even imagine, a youth culture that has grown up with such a sense of connectedness. The are never out of touch, never without access, and they never say, "Goodbye!"
Yet, too often, we work to limit their access to information, to remove their tenticles, so that we can control their learning -- for the best of reasons. But I have to wonder, what a school looks like to learners, when it works to prevent access to information.
"Geek out"
..highly social & engaged endeavors.
..peer-based,
self-directed..
With New Media
..explore
interests..
..collaboratively
& passionately..
..extend friendships..
Learn freely &
with autonomy
-- in contrast to
the traditional
classroom
setting.
Lenhart, Amanda, Joseph Kahne, Ellen Middaugh, Alexandra Rankin Macgill, Chris Evans, Jessica Vitak. "Teens, Video Games and Civics: Teen's gaming experiences are diverse and include significant social interaction and civic engagement." PEW Internet in American Life Project. 16 Sep 2008. PEW. 9 Feb 2009 <http://pewinternet.org/PPF/r/263/report_display.asp>.
This video game culture has exerted a great deal of influence on our children's growing -- and some of it has not been possitive. But the influence is real, it is information-based, largely intellectual, and much of that and their social networking experience will follow them into their adult lives. We must come to understand this experience, and try to crack the code of that experiences.
If we can "crack" it, then we can "hack" it for learning.
Fueled by Questions
Provokes Conversation
Is Responsive
Demands Personal Investment & Identity
Celebrates Safely Made Mistakes
In 2006, The John D. and Catherine T. MacArthur Foundation started a $50 million, five-year quest to explore through research and innovation, the impact of of widespread use of digital media on our youth and how they learn.
Cracking The 'Native' Information Experience
Remixing Content & Culture
funded by the William D. & Catherine T. MacArthur Foundation
Education needs to be more experimental, experiential & social (collaborative).
Standardization of content & assessment are more difficult and less irrelevant.
Adults should be role model learners -- "Master Learners."
Education must keep pace and stay relevant.
Machinima - using virtual environments for making animated movies
“We actually found the odds of a solver’s success increased in fields in which they had no formal expertise.”--
Karim Lakhani
Any concerns we have about students using sources of information like Wikipedia -- any practices that we hope they engage in while using a source like Wikipedia, are, today, basic literacy skills -- no less critical than the ability to read the text.
http://labs.digg.com/bigspy/
http://labs.digg.com/swarm/
The 3Rs Expand into Something Larger & Much more Interesting
Value the "Learner"
Reading
Exposing What's True
World of Wikipedia
Web 1.0 (NYTimes.com) is based on someone in a corner office in New York City, while Web 2.0 (Digg.com) is published to by a community of people who decide what is important to read.
Digg News is certainly not better than the New York Times. Nor is Web 2.0 better than Web 1.0. It is simply a different kind of information, which is become more important during a time of rapid change.
Web 1.0
Web 2.0
What does it mean to be literate?
Arithmetic
Writing
Expressing Ideas Compellingly
Employing Information
Contemporary Literacy
(exploring, tinkering, "messing around")
Games are Central to their Culture
Hyper-Connected & Hyper Connective
Implications
Our Students • Our Worlds
..and what do we have left?
Almost
Nothing!
||||||
Science & Engineering
Monthly
April 2009
April 2006
Are we preferring to interact via the digital realm, or are we simply expecting to be able to have conversations, regardless of time and space?
Black Roasted Brown Coriander Sage
I can remember my Grandfather telling me about going on a date with his future wife, on the campus of Catawba College in a horse-drawn carriage -- and I try to imagine the astounding advancements he had seen in his 96 years.
But it does not compared to what my generation saw in the last half of the 20th century -- and we can only wonder what our children will see and be challenged to adapt to. Because of the progress of computer technology and networks, the very nature of information has changed.
Wearable computers are computers that are worn on the body. This type of wearable technology has been used in behavioral modeling, health monitoring systems, information technologies and media development. Wearable computers are especially useful for applications that require computational support while the user's hands, voice, eyes, arms or attention are actively engaged with the physical environment.
IDEO is a design and innovation consultancy based in Palo Alto, California, United States[1] with other offices in San Francisco, Chicago, New York, Boston, London, Munich and Shanghai. The company helps design products, services, environments, and digital experiences.[1] Additionally, the company has become increasingly involved in management consulting.[2]
I grew up in a small mill town where a majority of the children I went to school with, left school, and entered those mills, where they had every reason to expect to spend the next 35 years:
Working in straight rows
Performing Repetitive tasks
Under close supervision
Raising families, retiring after 35 years, and probably have a pretty good life.
But that is not the future that happened!
A typical information age workplace with information tools, for providing information services.
Because our communications is personal & mobile, We can remove the telephone from where we work.
Because the information we use is growing and increasingly digital & networked, There will be less paper where we work.
2002 – 5 Exabytes
2006 – 161 Exabytes
2010 – 988 Exabytes
Source:
Gantz, John F. "The Expanding Digital Universe: A Forecast of Worldwide Information Growth Through 2010." IDC Analyze the Future. Mar 2007. IDC. 11 Aug 2009 <http://www.emc.com/about/destination/digital_universe/pdf/Expanding_Digital_Universe_IDC_WhitePaper_022507.pdf>.
37,000 Libraries of Congress
"..about 3 million times the information in all the books ever written."
Technical information will double every 72 hours by 2010
futurist, Ed Barlow
With increasingly ubiquitous video conferencing & virtual environments, more and more of our professional communications will be virtual.
No need for the extra chair.
Our information processing technologies are also becoming personal & mobile (i.e. netbooks & smart phones).
We will not want computers we must leave on our desks.
No need for a desk, or a chair, or tables, or book cases.
Conference program for a South Dakota Conference
News Papers are disappearing in America!
Today, you can purchase this jacket, which is networked with bluetooth, enabling the operation of a wide range of digital devices from the control panel on your sleeve.
Dan Pink, Richard Florida, and Sir Ken Robinson have all three written and spoken extensively about the need for students to learn design and creativity -- that they are as important to economic advancement today as science, technology, engineering, and mathematics during a more industrial age.
The world is "flattening."
Tuson Citizen Rocky Mount News Baltimore Examiner
Daniel
Pink
Wikipedia contributors. "Wearable computer." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 12 Nov. 2009. Web. 12 Feb. 2010.
Manufacturing
Richard
Florida
+200,000
December 2008
It is possible that no book, in recent decades has influenced U.S. self-image, from a global perspective, more than "The World is Flat," by New York Times reporter, Thomas Friedman.
+400,000
October 2008
Florida, Richard. SAS. The Friday Institute, 22 Feb 2006. Performance.
|||||||||||||||
The workplace of my future...
Redistribution of scientific talent
The Future I was prepared for...
As the U.S. loses another 500,000 manufacturing jobs,
We will gain another 200,000 science & engineering jobs.
But we'll also gain another 400,000 creative arts jobs.
http://www.newspaperdeathwatch.com/
That we can not clearly predict the nature of our children's future has profound implications to what & how our children learn.
||||||
Decline of American dominance in scientific advancement
Massive Globalization
||||||||||||
Dan Pink, Richard Florida, Sir Ken Robinson, and others make a compelling case for the importance of creativity. But it is critical that we do not limit our notions of the creative to products of art, music, and drama. When we truly reflect on our interaction with our own economies, our shopping and puchasing, our decisions are not based so much on the science, technology, engineering, and mathematics behind the products, as they are often based on the visual appeal, their design, the story that they tell, and even the sounds that they make.
For the same reason that we should be emphasizing the STEM subjects, we should also be increasing resources for art, music, and skills of inventiveness and resourcefulness.
|||||||||||||||
..what the creative arts workers have contributed
|||||||||||||||
Albuquerque Tribune San Juan Star
The Critical Importance of Innovation & Creativity
We know some things about the future...
-500,000
Visual arts, music, drama, entertainment
Wikipedia contributors. "IDEO." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 19 Jan. 2010. Web. 12 Feb. 2010.
Cincinnati Post King County Jornal Union City Rigister Tribune Halifax Daily News
Creative Arts
We are preparing our children for a future we can not clearly describe!
Preparing a Workforce that could work...
In straight rows,
Under close supervision!
Performing repetitive tasks,
One of these nights, you are going to be surfing the Internet.
...and you're going to find yourself at the end!
The new data was found using a NASA radar placed on board India's Chandrayaan-1 spacecraft. The ice was located in more than 40 craters, which vary in size from one mile to nine miles wide. All are located near the moon's north pole. All told, it is thought that there may be 600 million cubic meters of ice in the craters.
NASA scientists reported Monday night that the space agency has discovered as much as 1.3 trillion pounds of frozen water on the moon, a finding that indicates future lunar visitors could have a wealth of water waiting for them.
Ice on the Moon
http://bit.ly/bS23RS
It Looks Like this:
Invite & force students to resort to questions -- and pay attention to their questions...
Make assignments that force learners to rely on each other -- and assignments that talk back.
Make assignments that force learners to rely on each other -- and assignments that talk back.
Make learners work, not just to learn, but to contribute to the learning of their peers -- provoke learning that is valuable.
Celebrate mistakes. Thank learners for their mistakes -- for providing a learning experience.
What
about
Grammar?
What should our children be learning today?
Warning!
Phun
http://phunland.com/
not just the
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