GLS 2009

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tanner higgin

Must go beyond representational critique
The Game Looks Back Into You
Tanner Higgin
University of California, Riverside
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http://www.tannerhiggin.com
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Rhetorics of Race, Gender, and Sexuality in Authoring the Virtual Self
Logics and Design
Interventions 
Pedagogy
Race
Hardware
Software
THE POLITICS OF REPRESENTATION
i.e. What is this? 
Is this a good or bad representation?
Erik Loyer - Interactive Designer
http://www.opertoon.com
Design shorthand
So how do we critique this?
Music
Race/Ethnicity
Loyer's suggestion
Other uses...
Case study: Using gameplay video 
to show students algorithmic level analysis.
Indigenous Races of the Earth (1857)
Demonstrate how games disrupt 
traditional forms of study.
Countergames and Tactical Media
Quake (1996)
Untitled Game (2001)
Gaming by Alexander Galloway
Tactical Media by Rita Raley
My concept:

Performative Play
But how about more organic and everyday 
player based subversion?
What about subversion that calls attention to 
technical limitation?
Politicize gamespace
Games, Learning, and Society Conference 2009
Boxing (1980) 
Atari 2600 console
Racing the Beam by Ian Bogost and Nick Montfort
Production
Ruben & Lullaby by Erik Loyer
Nintendo Wii remote and nunchuk
Nonplayer Character in World of Warcraft
Gameplay that calls attention to the discursive and technological processes of race and gender construction in gamespace and their connection to "real world" race and gender.
Street Fighter II HD Character Selection Screen
Elder Scrolls IV Oblivion Character Creation
Interested in race in games? Check out my 
article

"Blackless Fantasy" in Games and Culture 
journal vol. 4, issue 1, January 2009.
The Game Looks Back Into You
Rhetorics of Race, Gender, and Sexuality in Authoring the Virtual Self
Tanner Higgin
University of California, Riverside

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