Liberal education in 2015

Experimental materials for presentation. »
Bryan Alexander

gaming is the world's leading culture industry
average age of a gamer is 50
campus library as game
points to reward traffic
metadata-eliciting games
Simulations for policy
Hardware
 ecosystems
Software
ecosystems
Formats
and standards
Cloud and
storage
ebooks
Videoconferencing
Copyright
Social
media
Government
Collaboration
 tools
Semantic
Web
Gaming
Campus
 life
Hardware
Collaboration 
tools
Library
Scholarly
communication
Data
crunching
Course
management
systems
ebooks
Professional
development
Digital
projects
Administrative 
computing
Digital
Balkanization
The Long
Great
Recession
World
of Points
The Wide
Open World
Imbrication
Nation
The global
digital
environment
Five Ways of Looking
 at college campuses in 2015
i*, Google, Microsoft,
Nokia, Amazon, RIM
HTML 5 world
Flash is scarce
content in silos
competing standards
rare interoperability
DRM is a default
ACTA world
Hotel California servers 
more $ than print in 2014
content all
divided and supported
by platform
shortener cartel
broken up
YASN default
Intellipedia model
Government 2.0 < silos
1/2 of nations: WWW
content control policies
1/4 also arrest
content producers
language gaps
remain huge
collaboration systems vendor-specific and platform-constrained 
competing platforms
 and projects
competing device ecologies
vendor lock-in
vendor-specific,
platform-constrained
always-on
stovepipes
Facebook Quora
competing
computational
platforms
on-campus data analysis:
recommendation systems
data-enabled counseling
trending topics from courseware
faculty publications
"data science management" function/ position
Google's 
Courses>Apps
proprietary dbs
scholarly Waves
cyberinfrastructure
firms + nonprofits
TEACH Act strong
vendor prism
software struggle:
long-term vendor relationships
vs open source
6-year replacement cycles
open content 
consumption
general
More video feeds
and conferences
as travel drops
videoconference 
meetings: default
slow to grow
much .edu + DIY
less print,
more ebooks
human computing is pervasive
CAPTCHAs in email
European Living Earth Simulator in play
Semantics grow via
new markup by games
Wikileaks movement
toppled a government
language gaps
have decreased
democratic
curation
real-time Web:
always on
Most ERPs are open source
some ERPs: interinstitutional
students and staff involved in
global recommendation networks
most content comes
from off-campus
most projects include
crowdsourcing aspects
3d video,
powerful sound
the norm
visual search
object recog
face recog
hyperlinked
world of things
social objects:
Twittering fridge
AR media tools
widespread
sensor nets
global
gesture-based
interfaces: most
place as library
campus spaces redesigned
 based on tracking 
residents' use of space
Scenarios
3d printing across
the curriculum
geolocated scholarship
private and public
gaming booms
(people want to 
be entertained)
Heavy IP protection driven as economic necessity
Parallel channels
Rapid cycles of
malware and
attacks
Production in slump
adjuncts dominate
support funds low
Open source CMSes
in majority
declining classes
Diverse
scholarly
forms
Crowdsourced 
review
authorship clear
authorship
unclear
Policy battles over AR
content and access
interoperability
a challenge
"data science management" function/ position
Mostly certification
or platform-specific
Most students entering college for the first time this fall were born in 1997.
The average first-year identified with
 a tech brand in elementary school.
Most students entering college for the first time this fall were born in 1997.
The Great Recession hit
when they were in 5th grade.
The majority of first-years have had
some formal learning in games.
The majority of first-years
have had at least one PLE
in high school or before.
Real-world objects have had digital tags
since elementary school.
human computing is pervasive
gold farming
Mechanical Turks
Game development,
game-built content
is commonplace
Project management culture
BB fighting
antitrust
BB across
campus
Languages:
AR translation
gaming, virtual world
environments used
inter-cloud
interoperability
consumer clouds
for cost savings
some campus
clouds, slowly
competition drives
growing adoption...
Persistent user
profiles, media
SAP Streamwork, Google Wave,
     Mozilla Raindrop
Datatel vs Peoplesoft vs Banner etc.
Hardware: disposables
vs long-term tinkering
...and persistent
fail whales
Semantic
Web
Professional
development
Hardware
 ecosystems
Videoconferencing
Library
Cloud and
storage
Collaboration
 tools
ebooks
ebooks
Collaboration 
tools
Formats
and standards
Government
Course
management
systems
Hardware
Administrative 
computing
Social
media
Data
crunching
Gaming
Digital
projects
Software
ecosystems
Copyright
Scholarly
communication

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