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Museums, communities and digital learning champions: using digital media to resource the cities of tomorrow
Prezi for Drew Whitworth's presentation at the NTNU library seminar, 3/9/12
by Drew Whitworth
on 19 March 2013
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Prezi Transcript
Museums, communities
and digital learning champions Using digital media to resource
the cities of tomorrow
Andrew Whitworth,
University of Manchester
and Fred Garnett, LKL Background Communities share
resources... Increasingly, these are gathered
in digital spaces Wenger, White and
Smith (2009) call this
the DIGITAL HABITAT "Stewarding" is required in order
to sustain these habitats But who are the stewards?
What do they do? Formal, non-formal
and informal learning Reports for BECTA
from 2002... It is not content that creates a
healthy digital habitat... but the
process of content CREATION
and the LEARNING which
accompanies it Resources can be perceived
differently... FORMAL NON-FORMAL INFORMAL "Education" tends
to define resources
top-down... "Learning" is bottom-
up, however What tensions may
exist here? The 'participatory
museum' See Nina Simon
(2010); Jean Barr (2005) How does a museum, library
or archive classify objects/texts
in its collection? Typically the user of
the resources is given
no role in defining them. There are those (Keen, Thompson)
who might argue that they should
not be given such a role... But see Giaccardi (2012, p.2): “mobile and ubiquitous technologies are accelerating these changes by enabling users to participate, spontaneously and continuously, in activities of collection, preservation and interpretation of digitized heritage content and new digitally mediated forms of heritage practice.” How, then, can the formal,
non-formal and informal work
together to help communities
sustain and enhance the
informational resources on which
they can draw? The MOSI-ALONG project Funded by JISC (www.jisc.ac.uk)
Project partners: Uni of Manchester, Mimas,
LSEN, Peoples' Voice Media, MOSI Model of content creation
and validation: "Aggregate
then Curate" Case 1) - Cabinets of Curiosities Case 2) - 'Manchester in 100
objects' Case 3) - the Whalley Range site Case 4) ICT skills resources What did we learn? Unlike the other cases,
these resources had not
been validated by the
community This stage
is the hardest
one to 'push through'... Institutional barriers are
apparent: it also takes time and energy A-then-C is a general (ideal) model
for the content creation and curation
process...
...it can also help in the analysis of specific
cases, to show where attention might be
targeted The skills needed to nurture a digital habitat
can be learned (countering Keen & Thompson's
critique); but they must also be distributed. The issue is not one of 'relinquishing
control' - but mutual learning across
organisational boundaries THANK YOU
drew.whitworth@manchester.ac.uk
Twitter: DrewWhitworth1
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