Ghosts of a Chance An Alternate Reality Game at the Smithsonian. WHY? 1. Increase name recognition of Luce Foundation Center and Smithsonian American Art Museum. 2. Encourage new ways to interact with the museums collections and interpretation. 3. Draw a broader audience, on-line and on site. The Teaser ARGFest-o-Con 2008 http://www.ghostsofachance.com/goac_eyes/ The Story "What happens next occurs in rapid succession as do most spirals toward doom, with everyone involved swearing that they never saw "it" coming..." http://ghostsofachance.com/main_site/?p=story The Artifacts Necklace of the Subaltern Betrayer Predictor of Imminent Doom Con Artist's Replica Diorama of a Travesty Memory Vessel Escape Quilt http://ghostsofachance.com/main_site/index.php Live Events Sept 20, 2008, National Museum of Natural History Oct 4, 2008, Congressional Cemetery Final Event Oct 25, 2008, Smithsonian American Art Museum 244 players 70 completed all six quests (3-5 hours) Ongoing Game Over 1,000 players between December 2008 and July 2009 "The best museum experience ever" "It's the most fun I have had in a museum." "It got everyone interested in the museum, even people who don’t like art." "This museum was exhilarating and I never felt like sitting or sleeping." "The kids are still talking about how cool it was." "A great way to see the museum" "What a creative, amusing and unique experience." "We had a BLAST. It was great, informative and fun" A Valuable Experience Only 25% of participants had visited the Museum before. After the game, 68% of participants said they would definitely come again. 95% of players remembered at least one artwork from the game. When asked how "fun" the museum was (on a scale of 1 to 7), 44% of participants gave it the maximum score of seven, and 85% gave it a high score of five or more. [Based on 59 completed surveys, June 28, 2009] Word cloud of responses when participants were asked to describe the experience: http://www.americanart.si.edu/calendar/activities/ghosts/ What's next? Multiple Institutions On-line platform Mission-based games targeted to specific educational/programmatic/marketing/etc. goals New audiences (Gamer/Maker/DIY communities) Social Media connections PHEON
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