Augmenting the Past: a Framework for Historic Sites

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Laura Gillespie

but what is it?
combines real and virtual
interactive in real time
registered in 3-D
OR
"augmented reality is the pursuit
of eliminating the latency between
atoms and bits."
OR
[rouli, gamesalfresco.com, June 2011]
Games
[Azuma, A Survey of Augmented Reality, 1997 ]
Mixed Reality (MR)
Real 
Environment
Augmented
Reality (AR)
Augmented 
Virtuality (VR)
Virtual 
Environment
Virtuality Continuum (VC)
[Milgram and Kishino, 1994]
[Klopfer, Augmented Learning, 2008]
laura.gillespie@ubalt.edu


twitter: @navlys
Augmenting
the Past: 
A Framework
for Historic Sites
University of Baltimore
Find the AR in the place.
Harpers Ferry National Historical Park
Laura Gillespie,  University of Baltimore
Augmenting the Past: A Framework for Historic Sites

Laura Gillespie, University of Baltimore
"just in time, just enough,  and just for me"
[Peters, K. "m-Learning: Positioning educators for a mobile, connected future,"  2011.]
"a system that enhances a person's primary senses (vision, aural, and tactile) with virtual or naturally invisible information made visible by digital means."
[Specht, et al. Dimensions of Mobile Augmented Reality 
for Learning, 2011]
"making the invisible visible"

[Robinett, Electronic Expansion of Human Perception, 1991]
“The promise of games is that we can harness the spirit of play to enable players to build new cognitive structures and ideas of substance."
equipment failure
connectivity
small screen size
possible distraction
"heads-down" effect
Three Human-Computer Interfaces
World-to-Desktop
Multi-User Virtual 
Environments (MUVEs)
[Dieterle, Dede, and Schrier, "Neomillennial" Learning Styles Propagated by Wireless Handheld Devices," 2007]
Ubiquitous Computing
River City Project, Harvard GSE
[Augmented Reality]
Augmented Reality Framework for Historic Sites*
situated at the confluence of the Shenandoah and Potomac rivers.
a part of three states: MD, VA, and WV.
bustling industrial area due to military presence, the C&O Canal, and the B&O Railroad
site of a federal armory and arsenal
site of John Brown's raid on the arsenal in an attempt to forward the abolition movement
a site of strategic importance as it changed hands eight times during the Civil War
visited by Meriwether Lewis, who purchased weapons for his expedition
site of the largest surrender of Union troops during the Civil War
site of Storer College, one of the earliest integrated colleges in the U.S.
site of the second conference of the Niagara movement.







The Stories of Harpers Ferry
from "State of the Parks"  National Parks Conservation Association, 2009
Find the game in the story.
Augmented Reality Spectrum
ARIS
University of Wisconsin - Madison
arisgames.org
*adapted from Stapleton, et al., Applying Mixed Reality to Entertainment, 2002.
"In the United States alone, there are 183 million active gamers...more than 5 million "extreme" gamers in the U.S.  play on average 45 hours/week...Collectively, the planet is spending 3 billion hours a week gaming."

"Today many of us are suffering from a vast and primal hunger...a hunger for more and better engagement from the world."
Why Games Engage Us
Games are a form of fun (enjoyment and pleasure)
Games are a form of play (intense and passionate involvement)
Games have rules (structure)
Games have goals (motivation)
Games are interactive (doing)
Games have outcomes and feedback (learning)
Games are adaptive (flow)
Games have wins states (ego gratification)
Games have conflict/competition/challenge/opposition (adrenaline)
Games have problem solving (creativity)
Games have interaction (social groups)
Games have representation and story (emotion)
At their best, games are imaginary worlds, hypothetical spaces where players can test ideas and experience their consequences.
Klopfer, Osterweil, and Salen
Kurt Squire and Henry Jenkins
Laura Gillespie
"It's true that learning history is more fun when you approach it as a pirate."
Core Features of Local Games
Klopfer, Dede, and Squire, cited in Video Games and Learning by Kurt Squire, 2011
Learning is driven by emotionally compelling challenges

Players access authentic tools and resources

All activity is situated within roles

Game mechanics promote collaboration

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