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Mga Laro ng Lahi

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by Gail Barros on 15 November 2012

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Transcript of Mga Laro ng Lahi

Definition:



Filipino Traditional Games or " Mga Laro ng Lahi" are games that Filipino children invented (but some are adopted as well) that are played usually by using native materials/instruments or without the need of anything but the players themselves HISTORY
HISTORY



In the Philippines, due to limited resources of toys of Filipino children, they usually come up on inventing games without the need of anything but the players themselves. With the flexibility of a real human to think and act makes the game more interesting and challenging.

A few decades ago, kids used to gather in the streets or in their neighborhood playground to play their favorite Larong Pinoy games like piko, patintero, taguan, tumbang preso, siato, luksong tinik, etc. These has been their regular and popular pastimes, as well as the favorite games of their parents and grandparents until new and modern forms of entertainment has taken over the interests of young kids.

Dickie Aguado, Executive Director of Magna Kultura Foundation (a Philippine NGO for Arts and Culture), confirms that the Traditional Filipino Games are very much alive in the Philippines. It is not true that the Filipino Street Games are no longer played, as some would say that it has vanished in Philippine society in the age of computers and high-tech gadgets. In many urban and rural areas, a great majority of Filipino children still play outdoor street games as most of them are still unable to own expensive high-tech gadgets. Games like Patintero, Tumbang Preso, Piko, Sipa, Turumpo, and many others, are very much alive and played daily in the neighborhood. One of the main reason why some children stop playing the Filipino games is because Western sports activities (i.e., basketball or volleyball) are more prominently organized in local Barangays and in schools. With lack of organized sports activities for Filipino street games, children would just move on leaving the games of their childhood in the streets. HISTORY:


In the Philippines, due to limited resources of toys of Filipino children, they usually come up on inventing games without the need of anything but the players themselves. With the flexibility of a real human to think and act makes the game more interesting and challenging.
A few decades ago, kids used to gather in the streets or in their neighborhood playground to play their favorite Larong Pinoy games like piko, patintero, taguan, tumbang preso, siato, luksong tinik, etc. These has been their regular and popular pastimes, as well as the favorite games of their parents and grandparents until new and modern forms of entertainment has taken over the interests of young kids.
Dickie Aguado, Executive Director of Magna Kultura Foundation (a Philippine NGO for Arts and Culture), confirms that the Traditional Filipino Games are very much alive in the Philippines. It is not true that the Filipino Street Games are no longer played, as some would say that it has vanished in Philippine society in the age of computers and high-tech gadgets. In many urban and rural areas, a great majority of Filipino children still play outdoor street games as most of them are still unable to own expensive high-tech gadgets. Games like Patintero, Tumbang Preso, Piko, Sipa, Turumpo, and many others, are very much alive and played daily in the neighborhood. One of the main reason why some children stop playing the Filipino games is because Western sports activities (i.e., basketball or volleyball) are more prominently organized in local Barangays and in schools. With lack of organized sports activities for Filipino street games, children would just move on leaving the games of their childhood in the streets. 2 Divisions of Laro ng Lahi 1. Played Individually 2. Played by team Sungka:

For as long as anyone can remember, there has always been a sungka board in the Filipino homes. The sungka board is a small treasure-the older it is, the more precious, it sits on a side table or a top a bench, waiting to be played.

SUNGKA BOARD

A shallow boat made of solid wood at both ends of, which are large deep bowls carved out of the wood. The whole length of the boat is lined with seven smaller bowls carved in pairs.

PROPS Pebbles, "Sigay" or shells seeds

MECHANICS

1. Sungka is always played by two people.

2. Each players fills up his seven smaller bowls with 7 "Sigay" each.
3. Both players start at the same time.

4. The object of the game is to put as many "Sigay" as possible in the large bowl as to cause the opponent to lose one or two of his smaller bowls in the succeeding games which means he losses.

5. If at the end of 15 minutes, nobody has been declared as winner, the game will be called off. Each player counts the number of "Sigay" in the opponent's large bowl.

6. The player with the most number of "Sigay" wins. PALO-SEBO

To keep the Filipino people to the Catholic faith, Spaniards introduced fiesta, a town's gathering in honor of its patron saint or to celebrate the towns funding. Along with this, they means greased pole in Spanish.

Towering at the center of the merry-making is a row of greased poles with the rewards at its top. All boys ages 12-19 are joined to participate. Beyond this qualification, it is open to anyone regardless of his race, color or creed.

The essence of the game is most important thing for the players of the palo-sebo, for it is not merely a test of his prowess in climbing but more importantly, it is to prove his mettle and perseverance.

- 4 bamboo poles aligned at a distance with 3 colored banderas placed at the peak.

- In every game an assigned colored bandera will be picked.

- Picking the wrong colored bandera means that player will repeat his climb until he picks the right one.

- In the event, all players will not be able to reach for the banderas, scoring will be made by how far the players climb the bamboo with a 3 color band placed near the peak as indicator. ARM WRESTLING *


Arm strength is tested in the sport of arm wrestling where the opponents grip one another's hand with their elbows firmly set on a sturdy table.

MECHANICS:

1. At the signal of a referee, the competitors try to pull the other's arm flat on the table.
2. The first to do so wins.

Arm wrestling shows a person's staying power and strength. Another version of arm wrestling involves only the middle finger. Two persons place their fingers form a tight fist and at the signal of a referee, the competitors try to overturn each other's hands. First to do so wins. other examples are:


-dama
-luksong tinik
-langit lupa
-luksong baka
-piko
-patay-patayan

CULLIOT

To bring one's strength to the force, the game of culliot or rope pulling provides a very effective way. Two players connected by a rope tied on their waists stand on their respective circles and pull each other. The first player of three players to step out of his circle losses.

Collective strength is also proven in this game when two teams of equal number of players divided at a distant line pull each other using a rope.

A Mangyan counterpart of this game makes use of bare hands and arms around the waists of the person in front with a line etched on the ground.

Filipino's endless innovativeness enters the game when they substitute the mudhole as a demarcation line so that whoever gets pulled fall into it and everyone gets the best medicine for all ailments -laughter.
Circle Diameter -2 meters
Distance of Circle 1 to circle 2 - 4 meters from the circle line. PATINTERO (TUBIGAN)

BACKGROUND: Patintero is played outdoors. The players are divided into two teams equal number, namely the runners and the taggers. The object of the runner is to get through all the lines back and forth without being tagged.

PLAYERS: 4 players per team; 2 opposing teams

PLAY AREA: The ground is marked off in a 5 or 6 meter rectangle divided into 4 equal parts.

MECHANICS:

1. Each team is composed of 4 players.

2. Winning the toss entitles the players on that team to be runners. The taggers stand 1,2,3, and 4. Number 1 can go anywhere to tag the runners.

3. Taggers 2,3, and 4 tag the runners as they cross the lines or as they get near them.

4. As soon as one of the runners crosses line 4, he returns to line 2 and call out "Tubig!" a point scored in favor of his team.

5. The runners must score a clean pass within 2 minutes, otherwise, a turnover will be called.

6. In tagging, the taggers must have both feet on the line.

7. If a runner is tagged while crossing a line or while trying to cross, the teams exchange places.

8. The team with the highest point after 3 turnovers wins the game.

9. If after 3 turnovers and nobody has been declared as winner, 2 turnovers will be added to the game for a total of 5.. The sack race or gunny sack race

MECHANICS:

1.Participants place both of their legs inside a sack or pillow case that reaches their waist or neck.

2.They jump forward from a starting point toward a finish line.

3.The first team wherein all its members cross the finish line is the winner of the race. other examples are:

-ubusan lahi
-bati cobra
-kadang-kadang
-agawan base
-agawan sulok SCORING TYPES 1. Single Elimination 2. Double Elimination 3. Triple Elimination THE END!!!!!!
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