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Creating a Concept
Digital Designer's Guild Workshop - October 2012
by Anastasia Salter
on 3 October 2012
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Prezi Transcript
World-Crafting (and World of Warcraft) Anastasia Salter What makes a world? What do you see when you go outside? all world-building begins with observation:
even if the observation does not begin with your own eyes
and even though the world you are building doesn't yet exist who lives there?
who makes your world home? characters come from both man and myth
video game characters are usually "larger than life" very few characters are "original" --
instead, ideas are reborn
and reframed for new worlds antagonists are defined by the
needs of their worlds--and their "heroes" these characters flow from your world's foundations:
mechanics + context provide your characters with something to stand upon with changes in a world's foundations --
everything changes observe
re-imagine
find your people
find their purpose
understand their enemies
strengthen your foundations
let the world transform the game
(and let the game transform the world)
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