Professor of EdTech
National expert in online teacher education
Co-inventor of 3D GameLab
Director of GoGo Labs, designing disruptive learning technologies Peg Steffen Lisa Dawley, Ph.D. Currently benefiting customers.... 21st century professional development
Increased productivity through quest sharing
Choice in the curriculum, pull current content or build your own
Visual learner analytics
Potential to earn revenue * Connect myriad networks Existing LMS A FIRST for Educational Systems Plugins and API Engaged Learners Video Game Reward
Structures Self-paced, choice driven Embeddable Media Mechanics allow you to move through the curriculum like a VIDEO GAME API's and plugins allow use of tool in countless systems. Teachers Education Game Interface Learning Interface Quest-Based Platform for LEARNING Hosted Software as Service (Saas) application Quest platform
points, rewards, levels
users follow individualized paths
social networking to solve real-world problems COPPA and FERPA Compliant Quest Design Tool
wysiwyg design interface
teacher ability to add/clone/edit quests
database of learning Aligns Quests to Curriculum Standards Quest Sharing for Members
OER (Creative Commons) and paid content
embedded teacher professional development ...changes learning as we know it. Disconnected from Learning Authentic VS. Jim Gee Henry Jenkins Constance Steinkuhler Sasha Barab Features: Artificial Conflict or Challenge Narrative Rules and Constructs Quantifiable Outcome Scoring / Winning Condition Benefits Immersion Mistakes aid learning Motivates Students Let's at 3D GameLab! LOOK Data Mining Identifying pathways to success, engagement, persistence... ...for effective design. Accomodates player-styles Kurt Squire David Gibson Marc Presnsky Clark Aldrich This course was a game changer for me. I have started to view the field in completely different light. I was totally engaged and absolutely thrilled to finally see some hope, a light, for the future of education. QUEST A is a unique educational activity which is part of a journey toward a larger goal.
Delivered to a student when they are ready or
able to engage in it. What is a "Quest?" pass-rate predictive modeling clustering technique
determine engagement Quest-based Learning Challenges Nearly 1/4 of Idaho high school students
don't graduate Quest-based Learning for a Changing Paradigm Aggregates content across formal and informal learning environments, “blending learning” Turns any environment into a living game using quests and reward system 97% of Teens game Integrated content and social networking for teacher and student 21st century learning Provides student choice and individualization in learning Open education resources: Teachers and students create learning quests, associate to standards & share with others Rebrand the the portal Digital Assets Packages of curriculum
Trend and Research Data
Predictive Models Other Products Virtual Worlds
Add-ons Do not confine your children to your own learning, for they were born in another time. Proven with Teachers the new bell curve Planet Stewards:
Personalized Learning in 3D GameLab Lisa Dawley
Alark Joshi Inspiring the journey of discovery through quest-based learning Blended Learning 2,000,000 kids take online classes Grows 25-30% per year Social networking around the globe Anytime, anywhere Institutions Increased student engagement leading to higher retention & graduation rates
Increased student performance
Analytics to support Common Core or other standards
Flexible & up-to-date curriculum & teacher professional development leading to cost-savings
Student safety -- (COPPA & FERPA compliant)
Real-time reporting of teacher & student progress Policymakers Evidence of standards achievement
Next wave learning solution engaged with professional organizations Market Size 7M U.S. Teachers K-12 Education
56M K-12 students
6M K-12 private school students
98,000 public schools
4,000 charter schools
$25B spend 2010 with private business Higher Education
19M post-secondary students
30% are online
4,300 U.S. colleges
1.5% of GDP in USA
1% to 2.6% of GDP Worldwide 30,000+ completed quests
3,000+ players, all ages Lead Team Learn more in less time ...you get more work done in the same amount of time as a normal class period. -Middle school student Pre-Service Teacher Comments I am excited about the store and i just completed the powerpoint about powerpoints quest and that means more points for store. I am now done with my psd and jpeg quest! It only took 2 period's to get 2 quests done! Fun! it was easy. i am going questing! bye I just finished the jpeg quest, it was easy and fun. I am going to do this with Snakehead...I can't wait till next week. Middle School Pilot - 2010 Teacher Feedback This course was one of the best I've ever taken. I looked forward to attending class every day and loved the setup of the "Game Lab" to complete and learn about our assignments. VS. I was totally engaged and absolutely thrilled to finally see some hope, a light for the future of education!
My experiences with 3D GameLab have been phenomenal.
The change in the classroom environment and the enthusiasm level of my students has been astonishing. And I find that my OWN experience as a teacher has been just as radically changed by using 3D GameLab.
This is an incredibly engaging way of directing learning, encouraging personal responsibility and developing community. Congrats to the team at Boise!
I can’t stop questing, I’m addicted!
Out of the box and into the future. Zip...Zip...Away!
I’m having the best day playing on 3D Game Lab. Am I really at work?
My students have worked through the quests that I lined up for them in 3DGameLab so quickly that I am faced with extra time left in the quarter for going beyond the basic curriculum. Wow, what a great place to be as a teacher.
I have seen the future, and students are laughing as they learn.
I teach in a self contained classroom and students from outside my room kept coming in asking if they could take the class!
This technology is exactly what the N-gen is looking for. • 10% played one hour or less (just testing out system, visitors, starting later in year)
• 90% qualified for other professional development groups Total gameplay required: 1 Hour
• 74% created one or more quest groups (157 total groups created) Total gameplay required: 1.35 Hours
• 51% qualified for teacher dashboard (added after camp was over) Total gameplay required: 4 Hours
• 50 groups with active students one month post-camp
• Appx. 400 students one month post-camp Official conference
quest activities Keynotes Invited sponsored workshop & fully aligned curriculum to NETs Standards for Teachers Theme leader avg. 35-45 modules avg. 22 modules ...in over 10 countries. More Work Completed, Higher Grades, Persistent Engagement 3D GameLab Web Site Hits Worldwide Teacher Early Adopters Institutions Recurring Revenue Free and Paid Content Platform Partners Professional Development and 1-year account for $295
Build Content and Fan Base K-12 and Higher Education
Lead with Professional Development
Focus Early Adopters Free Content Repository and Sharing to Paid Members
Paid Content Revenue Share
Paid Conent Sponsers Plug-in to Learning Managment Systems (Blackboard, Moodle, Campus) business
model Market Positioning Learning Management
Systems (LMS) Higher Education Incumbants K-12 Incumbants Cloud/Web2.0 Newcomers Internet Content Content Providers Online Courses & Schools Assessment US Here! Peg Steffen Educational Coordinator, National Ocean Service
Master science teacher
Developer of NASA Explorer Schools
Administrator for NOAA Games website US and global challenges
21st century workforce
Aggregation of learning opportunities NOAA Sciences & Careers (cc) photo by theaucitron on Flickr (cc) photo by theaucitron on Flickr Quarter 2 Planning teacher training, analytics and evaluation Project Phases Quarter 3 Student implementation, refinements & evaluation Quarter 4 Quarter 1 Plan and design Guiding Principles Children are
born investigators Focus on
core ideas Understanding
develops over time STEM requires
knowledge and practice Promote equity Connect to students'
interests and experiences Conduct teacher training, setup learning analytics Partners Assessment Data Visualization & Learning Analytics For learners and teachers To design an intelligent system Climate
Atmosphere Coral scientist
Deep sea explorer Thousands of badges awarded "I was totally engaged and absolutely thrilled to finally see some hope, a light for the future of education!"
"The change in the classroom environment and the enthusiasm level of my students has been astonishing. And I find that my OWN experience as a teacher has been just as radically changed by using 3D GameLab."
"My students have worked through the quests that I lined up for them in 3DGameLab so quickly that I am faced with extra time left in the quarter for going beyond the basic curriculum. Wow, what a great place to be as a teacher."
"I took it back to my classroom and offered a Game Design class and my students loved it. I teach in a self contained classroom and students from outside my room kept coming in asking if they could take the class!"
"My experiences with 3DGameLab have been phenomenal. Not only have they developed a platform that allows for web-based gamified curriculum development, but they've done it in such a way that's accessible for teachers. "
"I have seen the future, and the students are laughing as they learn."
"I had the privilege of being part of the 3D GameLab summer camp and loved every minute of it. Today's 21st century learners are different from those of past generations and demand a particular kind of learning environment. This technology is exactly what the N-gen is looking for."
"I partook in the professional development using 3D GameLab last August. This was a fantastic program and I would love to implement it full scale in all of my classes."
"Out of the box and into the future Zip... Zip... Away!" Follow the blog!
http://planetstewards.wordpress.comSee the full transcript