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Game & Simulation Representations of Teaching & Learning
Invited presentation for the 3rd annual University of Michigan conference on Creating and Using Representations of Mathematics Teaching in Research and Teacher Education.
by David Gibson
on 20 February 2013
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Assessment Learner Knowledge Community Bransford, Brown, Cocking (2000) How People Learn Artifact Object Subject Praxis Role Community (Interface - Models) (Player - Hero) (Gamers - Agents) (Gamers) (Rules - Strategies -
Experimental Evidence ) Engeström, Miettinen, Punamäki (1998) Perspectives on activity theory. Knowledge is updated by a community's continuous assessment Learners engage with knowledge as members of a community Assessment of learners is constrained by knowledge Communities assess
learners for
inclusion & validity Learner self-assessment is key to self-direction and learning Learners construct their knowledge through practice & reflection Knowledge comes from and is a reflection of a networked community Assessment is a community cohension & exclusion practice Individual characteristics:
Physical - Emotion - Cognition - History Social networks with special language, concepts & practices
organized in hierarchical networks:
Global - national - regional
Family - friends - colleagues - professionals Multidimensional epistemological sources:
Explanatory - Deductive - Conceptual Analogical - Perceptual Qualitative ~ Complex Systems ~ Quantitative
...observations, examining artifacts, modeling, testing... Re: ‘‘representation of teaching’’ in a game or simulation Re: teaching as the "thing represented" Re: symbol systems used to create representations of teaching & learning (Control - Success) Re: grain size and time scale 10 sec = 1 min
45 min class = 7.5 min Re: Analysis of Data Re: collection and dissemination of representations of teaching Re: different media, learning technologies & creation of artifacts Re: "kind of teaching’’ in the representation If the mechanics of teaching have to do with the tasks and talk from the teacher what to different outward appearances have to do with what is learned? Re: social framing and purpose of semiotic relationships A mentor overheard a pair of preservice students saying "I hate that lipstick girl who never seems to work. Let's ignore her." A highly charged preservice classroom dialog ensued.
Other pairs developed and tested hypotheses, while one person "drove" the simulation and the other "planned." Re: multidimensionality Behavioral meme transmission?
Nondiscursive knowledge?
Complex knowledge?
creativity
collaboration
critical thinking
communication? For example, in addition to cognitive memory,
are we assessing... If you were to make a student
who is like yourself, then try to teach that student, what might you learn? Activity Theory + Learning Theory of
Games & Simulations Game & Simulation Representations of Teaching & Learning COVE Agent Model in simSchool compared to other agent models Re: representing learning in a software agent The simSchool Modules project funded by EDUCAUSE and the Bill and Melinda Gates Foundation, began working in June 2011 with 60 institutions across the world - to create open educational resources that represent teaching and learning. Let's begin with
a quiz.
How do
you think and learn best? The HPL and AT theories lead to several intersections of representations of teaching & learning The simSchool game & simulation of teaching & learning adds knowledge at the intersections New forms of data exploration
involving machines as partners
is bringing new meaning to
multidimensional assessment.
For example.... Individual knowledge is a network: Re: the workflow in simSchool
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