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Skyrim: Apocrypha
This is the final presentation for the COSC 497: Game Modification course at the University of Baltimore. Using Bethesda Softwork's Skyrim Creation Kit, 28 students created a modification that adds hours of new content for players to explore.
by Mandi Parker
on 14 December 2012
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SKYRIM: APOCRYPHA Class Structure What is Skyrim? SKYRIM STORY COSC 497: Topics in Computer Science: Game Modification Skyrim's main story revolves around the player character's efforts to defeat Alduin, a Dragon who is prophesied to destroy the world.
Skyrim begins with the player character as an unknown prisoner in a gritty fantasy setting. They are the "Dovahkiin" or Dragonborn, a rare individual with the body of a mortal and the soul of a Dragon. WRITER Apocrypha Story What's a Mod? Mod or modification is a term generally applied to extra content made by the general public, or a third party developer.
Most mods are not stand-alone software and require the user to have the original game release in order to run.
They can include new items, weapons, characters, enemies, models, textures, levels, story lines, music, and game modes. Class Goals Rigorous deadlines
Team development
Professional environment
Understanding critique
Learning how to mod
Portfolio piece Story Progression Beginning the Mod The story begins when the character has completed the main Skyrim storyline. On entering the city Whiterun, they will see a curious sight.
A messenger will fall out of the sky and die in front of them. In the messenger's inventory, a note directs them to visit a mage who lives in a remote location. Project Role Hidja's Hut Exterior Designer: Greg Mears Designs Plot
Story Progression
Script for all character dialog
Fiction for notes, books, and all other in-game sources of information. Team Roster Brian Doyle, Instructor Hidja's Hut Interior Designer: James Richardson PRODUCER Project Role Maintains class repository for all files, assignment lists and turn-ins
Merged all individual .esp files, technical assistance
Creates asset pack master file for use in all areas
Maintains the class forum and devblog
Helped manage individual milestones Team Roster Mandi Parker Rourken Glacial Cave Designer: Brandon Van Haren LOREMASTER Project Role Tries to keep canonical fiction from the Elder Scrolls universe intact for the module
Works with the class to keep details in line with canon for the story established by the writer Team Roster Mandi Parker
MJ Parker QUALITY ASSURANCE Project Role Creates and filters through all bug reports made by level designers during testing phase
Tries to reproduce bugs
Researches possible solutions for problems Team Roster Jacob Clayman Blacklight Blacklight is a major city on the northwestern coast of the mainland province Morrowind, close to the border of Skyrim. Skyrim is a video game developed by Bethesda Softworks, LLC, a subsidiary of ZeniMax Media.
Skyrim was released in November 2011. It's an open-world role-playing action game in the longstanding Elder Scrolls series. LEVEL DESIGNER Project Role Creates areas based on designed locations
Stages areas with objects, actors, and other placeables
Sets up a NavMesh, or planar outline of where actors can walk
Designs vignettes which tell small scale stories visually Teams by Leader Writer
Producer
Level Designer
Artist
Scripter
Loremaster
Public Relations
Quality Assurance
Voice Actor Project Role Creates new assets required for the module
Imports and formats assets for the engine
Follow concept art from MJ Team Roster MJ Parker - Team Leader
Willis Cheng
Michael Goodrich ARTIST Project Role Writes scripts which handle events related to the mod Team Roster Steve Ingraham PUBLIC RELATIONS Project Role Maintains Social Media presence
Generates interest in release of content
Compiles credits Team Roster Sonny Moxley SCRIPTER VOICE ACTOR Project Role Completes Voice Acting for the characters' dialog in the script Team Roster Jon Cassou - Hidja, Librarian
Chris Balser - Hermaeus Mora Tools Used Word
Creation Kit Tools Used Mandi Parker's
Blue Gladiators
4 Designers Steve Ingraham's
Team Alpha
4 Designers Matt McCanty's
Team Ramrod
4 Designers Brandon
VanHaren's
Team Tinkerbell
4 Designers Tools Used NifSkope, NifUtils
3ds Max 2012 (NifTools plugin)
Mudbox or ZBrush
Photoshop
Creation Kit Tools Used Prior setting experience
UESP (Lore Wiki) Tools Used Twitter
Youtube
Google+ Tools Used Creation Kit
Personal sound recording facilities OVERVIEW DESIGN Extensive Wiki documentation and organization
TES5Edit, TESVSnip, TESVGecko, Creation Kit Sam Sachs
Team Sam
1 Designer OBLIVION The Planes of Oblivion are otherworldly locations which are home to the Daedric Princes. These entities are beyond mortal comprehension, but for the most part their actions are merely interpreted by mortals as being subjectively evil Blacklight Exterior Designers:
Brandon Van Haren
Jake Clayman
Greg Mears Blacklight Inn Designers: Sonny Moxley and Max Cameron Blacklight Fort Designers: Alex Rieschick and Steven Watts Blacklight Interiors for Argonians Designer: Brian Tomaszewski Blacklight Interiors for Imperials Designer: Colter Hasfurter A powerful mage contacts the Dragonborn in order to free his master from the endless library within Apocrypha, an otherworldly plane which is home to the unknowable entity Hermaeus Mora.
The player then sets out on a quest to travel through the same path which is outlined in the book "Doors of Oblivion" which was written by the mage's master.
This takes them to a ruined city in the neighboring land of Morrowind, where they must find a lost tower which holds an open portal to another plane of existence. Our faces when details of the DLC Dragonborn were announced. ART ASSETS MJ Parker Michael Goodrich Willis Cheng Telvanni Exterior Statics
Ashpit's Spine
Stalhrim Ingot and Ore Chunk Apocrypha Bookcase
Stalhrim Weapons
Apocrypha Ghost Armor
Ancient Nordic Pickaxe Stalhrim Weapons
Apocrypha Ghost Armor
Ashpit Amulet
Apocrypha Books and Scrolls 10% Art
90% Troubleshooting! The Endless Void Designers: Hussein Aladdin and Kyle Eggers Ashpit Designer: Mandi Parker Coldharbour Designer: Matt McCanty Moonshadow Designers: Jake Clayman and Jeremy Reid Quagmire Brandon Van Haren Stalhrim Ore Node Designers: Bryant Behzadi and Sam Mejia The First Library of Apocrypha Designers: Justin Bizet and Tim Bonarrigo The Second Floor of the
Library of Apocrypha Designers: Alex Rieschick and Sonny Moxley Ancient Heroic Nord Tombs Knights' Rest Brian Tomaszewski and Colter Hasfurter The Bloody Barrow The Barrow of the Unclad Telvanni Exterior Dwemer Fortress Non-Design Tasks Asset Pack Mandi Parker Merging Esps . Jeremy Reid Einar's Tomb Farseer Passage Hussein Aladdin &
Kyle Eggers Jon Cassou & Greg Mears Bryant Behzadi & Sam Mejia An assorted collection of tombs and crypts, containing the remains of important Nord heroes from all different ages. Each hero performed various acts of valor in life, and was rewarded with an afterlife in glorious Sovngarde. Thanks for Watching! Matt McCanty & Sam Mejia Content Teaser
Edit by: Jacob Clayman Plot Teaser
Edit by Alex Rieschick Yo, idiot. Go see dat mage. Where is he? In a freakin' remote location. I dunno where it is. Whatever. I'm a note. I don't got all the answers. Leave me alone. Alkir's Crypt
Jake Clayman ART Hard-Heart Crypt
Sam Sachs
James Richardson Tim Bonarrigo and Justin Bizet Alkir's Tomb
Steve Ingraham Hoarfrost Mine Jon Cassou Hoarfrost Barrow Sam Sachs
James Richardson What we've learned... Teamwork
Criticism (both sides)
Professionalism
Deadlines
Organization
Documentation
Creating a Portfolio Piece
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